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2d roguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #15 | 3.667 | 3.667 |
Concept | #29 | 3.583 | 3.583 |
Overall | #35 | 3.417 | 3.417 |
Enjoyment | #45 | 3.250 | 3.250 |
Presentation | #60 | 3.167 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
The game is created by me, RedOrange
Software used
Unity
Use of the limitation
Player wil expereience unique playthrough since the level is randomly generated
Cookies eaten
0
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Comments
I love how quick and snappy it is! got to day 32 on the first run, one step away from a health pickup! Fun idea!
Nice game! In turn based games like this you can make good AI relatively easy with Breadth-first search, so you can make enemies that is going for your player, so it can be more interesting game
Well what can I say I love this kind of stuff, after all I also created a roguelike. I would add more juice to when you pick stuff or when you move or hit with the pickaxe. Otherwise, style is cute and sounds feel super good!
This is the most unique concept I've seen this Jam. The feature of using the pickaxe wasn't explained, but apart from that, the game seems polished and is fun. I love the random generation.
love this concept this is so fun
Fun concept! It would be cool to see how it looks as a full game
Thank you
Me: "Day 38? Cool. I'm breezing through this."
Me 2 levels later: "WHAT IS DAY 40?????"
Haha, love the art style. I got punked out by a gang of skeletons on Day 40 and Day 41. I'm enjoying the simplicity and old-school feel. Very decent.
You reached Day 41?! I'm can not even beat Day 40 because it should be like endgame level. Congratulations!
A fun strategy game with good graphics.
Cool game! Enemy AI could be a bit harder.
Noted, thanks for the feedback