Thank you! Yeah, the interaction system is definitely a bit bugged. I'm using collision to detect when the player is in range. Which works fine, until two or more collisions are overlapping. But I do have an idea for a fix.
Then again probably also my fault cause the moments i had this issue were when i made a run for it cause i wandered with no ammo and i was pannic pressing F everytime i was near a box, mech wreck or old gun so... :p