Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Poemy

13
Posts
A member registered Aug 19, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the compliment and the criticism!

Thanks! We tried to create a good experience in the limited time we had ;)

Really enjoyed it!
I discovered today that i am bad at precision minigames.
The story is neat, and the shopping list text gives big personality to the game.
If i were to complain, it would mostly be nitpicking, like:
- shelfs dont getting empty upon picking up items (which i totally understand, due to time save)
- some items not being properly centered, making it frustrating to aim.

The dash mechanic as pointed out by other players as well has some problems, which went overlooked during our little playtest.
To properly "combo" dash, you apparently need to release the movement keys after dashing, but even that does not work properly sometimes!
Glad to have your review!

Thank you for the feedback!  Our sound designer is lazy, but we will  kidnap  him and force him to work more next time!

(1 edit)

Glad to have your feedback!
I didn't know about this bug, i guess we simply got accustumed to this janky way of dashing naturally, but good to know, now that you said it I finally undestand why my dash  failed seemingly at random sometimes.
I hope we created something enjoyable, and will continue to try and create games coming forward :)

Nice experience, if i were to complain, it was that after a certain point all the "levels" feel to similar, like there is not that much difference in the way you play them, i think more absurd downscales could make it more enjoyable.
Anyway good work.

(1 edit)

Totally agree with you, we planned to try and create some very cyclic ambience music, it was just fitting, blood pumping, air currents, Idk.
It would really help setting a tone, even better, could be used to make the player feel small, with "BIG" sounds in the distance.
Anyway our musician and sfx artist got lazy.

Thanks for stopping by :)

Pretty cool concept, i had not read the description, nor seen the images and was very surprised by the end, but i wished it was like a parkour instead of just awkwardly dropping down.
Also it would be cool if there was more of a clear need to upgrade your weapon.

It's alright, i guess, but it gets boring too quickly, since the moviment is soo slow and the strategy is minimal.

Cool concept, executed pretty well, the artwork fits nicely!
I would say the outcome being kinda of random, leds to some frustrating scenarios.
Pleasant experience nonetheless :>

Ah, thanks for the feedback!

This is a difficult part of game development without proper playtesting, sometimes you just assume the player knows where to go and what to do.

With the lunge, you can eat the disconnected pieces of flesh in the ground, taking you to the next area.

I'll probably add something to the description implying this.

Thanks for playing!
I also wish there was a soundtrack, but our musician was veryyyyy lazy and didn't do it in time :)