Last 30s camera and UI change gave me goosebump!
The lack of sound cue and hit confirmation missing felt off on how much should I click, haha
Overall great gam!e I like the visual and the interesting camera play! :D
Felix Pogy
Creator of
Recent community posts
Impressive dedication in 2 days
It could be really fun and satisfying game, but due to level design, lack visual cue of where to go and multiple path with precise jump and control, I find it to be difficult, but I enjoy it!
Some feedbacks
Level Design
- Tried level 1 a lot, but it's kinda hard to navigate around because the lights emitting from the building are too bright and the ground are too dark, so it's play until you discover the best route kind of game!
- I'd say tutorial has the most clear instruction, or maybe I'm just having skill issues?
- I think the game needs a linear level where level 1 is basic jumping and slashing simple ads
- Level 2 introduce a turret and sliding combination with jumps and slide, kind of parkour that make it the point of satisfaction, but still implement the theme with annoying ads
- It will retain the fun and the annoying ads theme while sticking to small scope
Movement
- It felt like it's hard to predict where I will land
- I find it to be much easier to control air movement with mouse, so, you'll have to flick your wrist often and get better at bunny hopping!
- With enough tweaks and some air control or "coyote time" I think the game will have better movement rather than punishing for small mistake and lack of precision
Overall nice technical feat and dedication of the game!
Interesting concept and fun to play game, felt like original and a bit sussy!
A bit of learning curve, at least for me I have to test which is considered by fraud
- from colors?, from texts? or from the content of specific format?
- ended up with -100 salary but managed to comeback to 1400 by throwing local pedal and angry mob, lol
The choice of ads included in the scroll is indeed "cultered" xD
!
I find the Gameplay to be funny, like:
1. I pick up scroll
2. Scroll says attention, redacted, Important, I sign
- anything Else I throw away
- Fraud? doesn't matter I can throw any angry mob to recover my salary
Feedback:
I find it to be difficult to throw left and right side because of how the player is positioned
- It's kind of extra but I think it's nice if the player can walk for to aim, jumping will out will reward you with gameover, hahaha
- If we go with player able to walk, the mob should be able to throw rock, and if hit many times, gameover
I'd say it's cozy instead of fun, something I would play with 2 screen, but the resolution has some work to do
- I have to play while dragging the window around to be able clicking on the shop button and other hahahaha

I think the game should have the user able to do something with the enemy, simply by clicking to reduce their HP and drag around power ups or have something the player can toy with, rather than simply waiting for the money to come
The best part of the game comes from the suspense of difficulty spikes and you're not having enough money
Conclusion:
Simple gameplay and cozy vibe!
It's short, it's fun, definitely gave me happy smile and satisfied feeling
The music carried the overall gameplay experience during that 3 minutes!
Special object implementation was very creative!
The itch.io page make up was also nice fit :O
However, it lacks the "annoying" element while it nicely fulfilled the "ads" element
Thank you for both of our game! :D
We're glad that the story and the concept we choose can be immersed into ;)
Though it has it is lacking of sound, and bad translation, hopefully we'll be able to find the right ambience and effect to enhance the "bleak" ambience :D
as for the rubbish river dash.... well it's a submission test mistake, i've tried to contact Nai but didn't get any response, so... we're just gonna deal with it :'d
the rubbish river dash was made with other artist, we had bad communication back then, and the result was narrative skips and lack of clarity which object can be interacted but we're glad that you enjoyed our little game :)
(late replies due to my computer is being serviced for 2 days)
Whoa, thank you for playing and the detailed feedback you gave us. We really appreciated it!
The credit goes to the hardworking artists, and as for the story we created the jams in our mother tongue first, then we translated as we put it in the engine in a hurry, which decreased the overall quality and we're sorry for that :(
But we're glad that you played it to the end with the "Natural" ending :d
Thank you, and may we meet again in different Jams :D