This makes sense! But if I were to dig, I am digging on the tile I am standing or the tile I am looking?
Polarcube1
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This is a great concept!
If you had more time, I would have love to have seen some post-processing effects to make tie the graphics together.
Having some feedback as well when you hit an enemy with your guns would also let the player know that what they are doing is helping. Like making the enemies flash white or having a sound effect play would be a great place to start.
Hope this helps!
The art looks fantastic!
I’m confused as to how the map and the game world line up? There doesn’t seem to be a beach icon, yet I consistently found myself on a beach.
Walking around and checking the map and trying to figure out where I was seemed like a hopeless endeavour, and I assumed I was supposed to try to find the X on the map and dig but I felt more confused than anything.
If you could clear some of these things up I’d love to play again and adjust my rating :D
Hello hello! :D
Here's some feedback:
🎮 Gameplay:
- Gameplay was cool! But I would have liked to know what the dice rolls and the attacks did, sometimes I wasn't shooting, sometimes I was. Would have also liked to know what determines that behaviour :)
- I still have no idea what the lines do when the big enemies appear and connect with the smaller enemies, would have loved some kind of in game feedback for what's happening there.
- I think this game could have benefited from a score or count up timer to see how long I survive
🔊 Audio:
- Would have loved some shoot and hit sounds for the player and enemies. It's currently a little unclear whether I actually hit an enemy or not with a bullet, so the sounds would have made it more clear.
- I have a hypothesis that the attachments to the big ships are shields? Having audio feedback for it would be nice as well (we did something in our game where D6s when they are rolled on a six, become invulnerable, and there's a different sound when they get hit)
🎨 Design:
- Generally, it looks great, but I think it could have benefited from a lot more juice.
- More visual feedback as well would have been nice, like when I hit an enemy, they flash white for like a SPLIT second, but it's waaay too fast for me to actually notice it most of the time. Adding particles or making the flash last a bit longer could help here.
- Again if the attachments to the bigger ships act as shield, you could stop the bullet at the shield and make the shield flash white instead of the enemy ship.
- The game is generally missing in game feedback for the player to let me know how I'm doing.
- Death particles or animations for the ships would bring the overall experience up
Hope this helps!