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Polarcube1

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A member registered Apr 05, 2019 · View creator page →

Creator of

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This makes sense! But if I were to dig, I am digging on the tile I am standing or the tile I am looking?

This is a great concept!

If you had more time, I would have love to have seen some post-processing effects to make tie the graphics together.

Having some feedback as well when you hit an enemy with your guns would also let the player know that what they are doing is helping. Like making the enemies flash white or having a sound effect play would be a great place to start.

Hope this helps!

The art looks fantastic!

I’m confused as to how the map and the game world line up? There doesn’t seem to be a beach icon, yet I consistently found myself on a beach.

Walking around and checking the map and trying to figure out where I was seemed like a hopeless endeavour, and I assumed I was supposed to try to find the X on the map and dig but I felt more confused than anything.

If you could clear some of these things up I’d love to play again and adjust my rating :D

Very cool game!

How to 10x your game:

  • Add Camera Movement so you can see the island from more than one perspective

Thanks!

Thank you :D

Thanks! Glad you liked it! :D

Thank you!

Thanks!

Thank you! :D

Thank you! We're continuing development of this game, so feel free to follow us if it's something you're interested in :]

Thanks!

Thank you so much for the suggestions! Glad you like it :)

Thank you! :D

Thanks! Enemies have health, the D6 have 3 health, you need to shoot them 3 times, the D4 have 8, etc

Thank you, thank you! The retro / arcade vibe is kind of what I was going for while making the art so I'm glad it feels that way :D

Thanks!

Thank you! We'll keep that in mind :D

Glad you enjoyed it!

Thank you! :D Yep, d12 is on the features list for further development xD

thanks! I'll be sure to check it out

Thank you!
More variety as in more of the dice? We were planning on implementing the D10, D12, and D100 but ran out of time. But we already have a D4, D6, D8, and D20. If you have any ideas for how the D10, 12, or 100 should behave, let us know! We'd love to hear your thoughts!

Thank you so much! Weird that it didn't work in webgl for you in the past...

Hello hello! :D

Here's some feedback:

🎮 Gameplay:
- Gameplay was cool! But I would have liked to know what the dice rolls and the attacks did, sometimes I wasn't shooting, sometimes I was. Would have also liked to know what determines that behaviour :)

- I still have no idea what the lines do when the big enemies appear and connect with the smaller enemies, would have loved some kind of in game feedback for what's happening there.

- I think this game could have benefited from a score or count up timer to see how long I survive

🔊 Audio:
- Would have loved some shoot and hit sounds for the player and enemies. It's currently a little unclear whether I actually hit an enemy or not with a bullet, so the sounds would have made it more clear. 

- I have a hypothesis that the attachments to the big ships are shields? Having audio feedback for it would be nice as well (we did something in our game where D6s when they are rolled on a six, become invulnerable, and there's a different sound when they get hit)

🎨 Design:
- Generally, it looks great, but I think it could have benefited from a lot more juice.

- More visual feedback as well would have been nice, like when I hit an enemy, they flash white for like a SPLIT second, but it's waaay too fast  for me to actually notice it most of the time. Adding particles or making the flash last a bit longer could help here.

- Again if the attachments to the bigger ships act as shield, you could stop the bullet at the shield and make the shield flash white instead of the enemy ship.

- The game is generally missing in game feedback for the player to let me know how I'm doing.

- Death particles or animations for the ships would bring the overall experience up

Hope this helps!

Thank you!

Thank you! For Lighting, here's a good tutorial by Brackeys in case you want to do something similar in the future :)

Thank you!  Glad you liked the way it looked - For the shaders and lighting, here's a good tutorial by Brackeys in case you want to do something similar in the future :)

Thank you!!! :D

Thank you so much!
Yeah, the WASD works on our end for web version, but there seems to be quite a few more bugs - we just wanted to make it easier for people to play xD

Really glad you enjoyed playing!

Yeah! :D Thanks for the comment!

Thank you so much!

It creates a shockwave when it first spawns, then just stands there -  hope you enjoyed it nonetheless

Thanks!

Thank you! Spent some extra time on the itch page so I'm happy you noticed!

Care to elaborate? xD Would love to know what specifically we can improve

Glad you liked it :)

lol Thank you!

Thanks! :D

Happy you liked  it! It's playable without downloading anything, but the experience is better in the downloaded version. (Better performance, and you can access the online leaderboard xD)