Thanks! Well, the only tester was me unfortunately. What do You suggest, how to make game tests with remote testers? Is it okay to be posted here as a game then updated/reposted and then submitted to jams?
Positi
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Thanks for playing!
Can You explain what you mean by first issue? Is it the 'Quit' button or the fact that it's all static with just a couple of buttons? If former, it was kind of intended to work on PC version but this way on web it just closes weirdly but at least it has this fun option. If it is latter, animations and other kinds of effects were really out of scope for my knowledge, maybe one day I'll implement something similar.
The information about where you need to be in order for blocks to move was left out intentionally because I didn't know how to balance the game so I decided to let the player explore how things work.
The effect of E wasn't intended to be clear. There are actually two effects: one is a downside and one is an upside. One helps, one doesn't help. But theoretically, even the one that doesn't help can help. It was again left out for a player to explore.
E can be used twice in one round: start and stop. That is the purpose of stopping the blocks, to go and hide behind them while time is stopped :)
Game is great! Very unique and entertaining. However, can't seem to notice how to pass the second level. It just says C, E, F, I, R but what are we supposed to then? I formed a word CEFIR, nothing showed up...Don't think there is any word that can be made out of these letter either. Kind of stuck, but the idea is really really great!!!
Level design is probably one of the biggest challenges to any game I've tried making, however I hope it will get better with time and practice! There is a plan to add many more levels and boosts in future for this particular game and I sure hope that will make it more interesting than it is now.
About triangles movement, it was an intention as that way player has to explore, a game, that isn't really long at all. Saying these things at the beginning would probably just spoil the game that has not a lot of content anyways. There was also an issue of balance - not to easy not to hard.
E ability does appear, but the chances are randomized by a certain algorithm(feel free to check out source code for more explanation but keep in mind that the code might feel a bit messy - or at least it feels like the for me). So the only way to find that E power up is to play more(therefore increasing chances of being the right "seed" for an ability). Thanks for playing!
It was supposed to have jumps in it, but that game idea was cancelled due to having a (probably) more unique idea. So, instead of just renaming the game, I decided to keep it named like that! :)
Balancing levels and making the game playable but not too hard or not too easy was really a daunting experience as I've never done things similar to this. In reality, there could be a lot of levels between level 1 and level 3, but that is something for some future update beyond the scope of this (already finished) game jam.
This was also my first ever submitted working game in any jam, so if there are any suggestions with code or with anything else, feel free to comment about them! Thanks for playing!
It's a cool game concept! Ice mechanics are really cool, however, they are making things much harder. Feel like "Back" button should come much sooner than now. Also, noticed some bugs. When you jump in first hole between platforms(on first platform with pines) you can go beneath the platform and jump out by couple of jumps. Don't know if this bug is known or not but... Hope you accomplished a goal of learning a lot about Raylib this jam!
Wow, the game is awesome! It really feels unique and soundtrack along with gameplay is very enjoyable! The only thing that is kind of weird is how the baseball player can move everywhere, which shouldn't really be the case but it doesn't any damage to the overall feel of the game either. Adding player walking animation would be a really great thing too! Putting these minor things aside, game is very addicting and fun!