That's on me! I didn't realize the "Email owners when the game is updated with new files" box was checked behind the scenes (it's a per-listing thing, not account wide like I'd thought) so had been making hotfixes whenever they came up. Sorry for anyone who's been spammed UPDATES AVAILABLE emails without context, but rest assured 1) things have settled down and 2) anything that's changed has only been quality of life improvements and clarifications, not new content! This is an Ashcan, not early access or beta, and for us a big reason why we chose that designation is because it won't be Expanding. This is a stand-alone edition, not a downpayment on a future product or something that will be changing over time. The next edition might have some tweaks based on feedback (and will certainly have a LOT more content) but it'll be its own thing. As far as when/what that next edition will be, well, keep your eyes open ; )
Possible Worlds Games
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Yes please! You can do so here or email them to me at https://www.possibleworldsgames.com/contact
Great catch! I just made the fix and reuploaded, so any future (re)downloads won't have the typo. A game this size & complexity is bound to have a few, so we appreciate your flagging them! Feel free to comment with any your find or you can always reach out to me directly via https://www.possibleworldsgames.com/contact - Tyler
Yes! I'm always happy to provide free PDFs with proof of purchase. Reach out via https://www.possibleworldsgames.com/contact and I'll hook you up!
Yes! I'm always happy to provide free download codes to anyone who buys a book in print. Just get a hold of me at https://www.possibleworldsgames.com/contact
There are enough community roles that you could play 10 with no repeats, and folks can always invent their own factions too—it's more just a matter of how long you want to play! Like, with a standard deck of 52 cards, 10 players could take 5 turns each without having to fetch a new deck, but 50 turns could take a long time depending on how detailed people want to be in their descriptions.
It's plenty fun with low player counts, but I most often play in the 3-6 range! That way you can get a full rotation in, clock how long it takes, and then play as many full rounds as you have time/energy for without worrying about running out of cards or any one round being TOO long. Especially since the math works best if everyone plays an equal number of turns.
Hope this helps!
I come from a theatre and improv background myself! I didn't want to just include conventional theaters in the list, so I included a number of improv troupes as well. They're ALL real, and I LOVE it whenever someone recognizes one. Earlier this month someone from Woolly Mammoth saw their company in the list and brought the game in to show coworkers, haha.
Niiiiiiiice. You're playing it exactly right! It's hard to break the Dots & Boxes habit of making lot of small rooms, but in reality even just a few big room REALLY rack up the points! Small rooms work much better as a way to BLOCK folks from making larger shapes. It's been fun watching the game teach people how to take advantage of the scoring system in real time, and it almost always leads to dungeons that start as a lot of small passages before opening up into larger rooms deeper in (which makes sense from a layout perspective!)
It's fairly easy to run in Roll20! Upload your map image to the session and then under the "Collection" settings click "Show, Playing Cards, 54." This will add a deck you can deal from directly to your playspace. Then, as long as you give all the players drawing privileges and assign them a unique color, they can draw shapes over the map to claim buildings! Coloring in the buildings is definitely more satisfying, but drawing a circle or square in your player color works just as well. I hope this helps!
I'm a big fan of Into the Odd, BUTCHERY, and the White Hack as far as rules-lite fantasy campaigns go! If you're looking for something that's purely community-focused, though, I'd check out "Belonging Outside Belonging" games on itch! It's a roleplaying game engine designed to tell stories about what happens when marginalized groups establish their own communities, just outside or hidden within the boundaries of a dominant culture.
Hi all! Thank you SO MUCH for being the first wave of creators to hack, expand, and remix Beak, Feather, & Bone! I was blown away by the quality and creativity of each of these entries and am so humbled that my little game inspired them. Well done, and pat yourself on the back for getting everything in within the time-frame (even if you plan on expanding them later)!
As thanks and to let the original BFB backers know about this wealth of new content, I went ahead a posted a public update to the original Beak, Feather, & Bone kickstarter summarizing and linking to each of your entries. Hopefully it leads to even more attention and players for them! In the meantime, though, I'd encourage you to check out, rate, and review each other's work! There's a LOT of talent here.
Lastly, as mentioned in the KS update, I have a new Kickstarter! Possible Worlds is my pitch for a sustainable way to keep writing and releasing games like Beak, Feather, & Bone. Backing gets you 6 new micro-RPGs in 6 genres over 6 months and creates a roadmap for me to develop the kinds of short, versatile RPGs I enjoy full-time. If you'd like to see me release more games in the future, backing this Kickstarter is the best way to ensure I'm able to do so!
Keep up the great work, everyone!
Tyler