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Possible Worlds Games

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A member registered Apr 05, 2017 · View creator page →

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That's on me! I didn't realize the "Email owners when the game is updated with new files" box was checked behind the scenes (it's a per-listing thing, not account wide like I'd thought) so had been making hotfixes whenever they came up. Sorry for anyone who's been spammed UPDATES AVAILABLE emails without context, but rest assured 1) things have settled down and 2) anything that's changed has only been quality of life improvements and clarifications, not new content! This is an Ashcan, not early access or beta, and for us a big reason why we chose that designation is because it won't be Expanding. This is a stand-alone edition, not a downpayment on a future product or something that will be changing over time. The next edition might have some tweaks based on feedback (and will certainly have a LOT more content) but it'll be its own thing. As far as when/what that next edition will be, well, keep your eyes open ; )

Great catch! Corrected in both the screenshot and the PDF. - Tyler

Yes please! You can do so here or email them to me at https://www.possibleworldsgames.com/contact

Thanks so much! Corrections made, and glad you're enjoying it!

I'll take a look! It's likely an oversight, but could also be a fix for fitting everything onto a single column or spread for layout purposes. Could you let me know what page you're seeing it on

Honestly I'm just thrilled people are reading the text this closely. You are correct, and I just pushed this and other light corrections live. Thanks! - Tyler

Great catches! I just made those fixes on my end and will be pushing them live shortly. Much appreciated!

Fixed! Those two are on me, and I appreciate your pointing them out! - Tyler

Great catch! I made the fix and immediately re-uploaded the file immediately. Future (re)downloads will just have the second one. Thanks! - Tyler

Great catch! I just made the fix and reuploaded, so any future (re)downloads won't have the typo. A game this size & complexity is bound to have a few, so we appreciate your flagging them! Feel free to comment with any your find or you can always reach out to me directly via https://www.possibleworldsgames.com/contact - Tyler

Yes! I'm always happy to provide free PDFs with proof of purchase. Reach out via https://www.possibleworldsgames.com/contact and I'll hook you up!

Yes! I'm always happy to provide free download codes to anyone who buys a book in print. Just get a hold of me at https://www.possibleworldsgames.com/contact

This is so cool!! And yes, your split crediting works just fine. So glad it was a useful framework for your game, and I'm excited to visit Patchy Pumpking's Phantom Park soon!

I'm so glad you enjoyed it! Hoping to come back to this game sometime soon, maybe with a physical edition or expansion. It was so fun to make and play

There is not a GM, and all you need is two or more players! Personally I've played it with as many as 8!

I LOVE this!!!

Thank you so much! Jonathan did a PHENOMENAL job, and we tried to offer a wide spread of styles, and arrangements!

Yes! That mode of play will be part of the Claw Atlas expansion releasing soon!

Possibly! If finances are ever an issue for someone, though, I'd always prefer they reach out to me directly so we can work something out!

There are enough community roles that you could play 10 with no repeats, and folks can always invent their own factions too—it's more just a matter of how long you want to play! Like, with a standard deck of 52 cards, 10 players could take 5 turns each without having to fetch a new deck, but 50 turns could take a long time depending on how detailed people want to be in their descriptions. 

It's plenty fun with low player counts, but I most often play in the 3-6 range! That way you can get a full rotation in, clock how long it takes, and then play as many full rounds as you have time/energy for without worrying about running out of cards or any one round being TOO long. Especially since the math works best if everyone plays an equal number of turns.

Hope this helps!

This is so unbelievably kind! Your comments really are everything I was going for—from game design to visual design—and it's so great to hear the intent is coming through. Thanks so much, and glad you're enjoying it!

I come from a theatre and improv background myself! I didn't want to just include conventional theaters in the list, so I included a number of improv troupes as well. They're ALL real, and I LOVE it whenever someone recognizes one. Earlier this month someone from Woolly Mammoth saw their company in the list and brought the game in to show coworkers, haha.

Those are EXACTLY the kinds of moments I'd hoped for, and I'm so glad you all enjoyed yourselves! Bravo on pulling off both the heist and your play in the end, and thank you so much for your support!

I love Woolly! I trained under John Baker for a hot second while he was still there, and I LOVED your productions of The Elaborate Entrance of Chad Deity and Botticelli in the Fire! It's been a minute, but keep up the great work!

That’s fantastic!! Which one? I was a professional dramaturg for about a decade before starting my career in games!

Niiiiiiiice. You're playing it exactly right! It's hard to break the Dots & Boxes habit of making lot of small rooms, but in reality even just a few big room REALLY rack up the points! Small rooms work much better as a way to BLOCK folks from making larger shapes. It's been fun watching the game teach people how to take advantage of the scoring system in real time, and it almost always leads to dungeons that start as a lot of small passages before opening up into larger rooms deeper in (which makes sense from a layout perspective!)

I'm glad you dig it! If you haven't yet, check out Beak, Feather, & Bone! It's also a (lightly) competitive worldbuilder, and there are a number of community hacks and supplements you can use to make it more so!

Thank you Aunt Sherry! Hopefully we'll all be able to celebrate together again soon!

I'm so glad! Please report back if you do—I'd love to hear more about it!

I'm so glad you're enjoying it, and I hope it's been a relaxing & creatively satisfying part of your routine!

Thank you so much for the kind words! I'm so glad you gave it a shot, and I hope you take those characters on some adventures soon!

Thank you so much!! I'm SO glad you're enjoying it, and I'd love to hear about the fun powers/worlds you've created sometime!

Shoot me a message at possibleworldsgames.com and we'll work something out!

As far as I'm concerned that's the highest praise a designer can receive! I'm SO glad it's got your own designer wheels turning, and I can't wait to see how you and others take the ideas here and run with them!

It's fairly easy to run in Roll20! Upload your map image to the session and then under the "Collection" settings click "Show, Playing Cards, 54." This will add a deck you can deal from directly to your playspace. Then, as long as you give all the players drawing privileges and assign them a unique color, they can draw shapes over the map to claim buildings! Coloring in the buildings is definitely more satisfying, but drawing a circle or square in your player color works just as well. I hope this helps!

Yes, there will be the option to add a copy of BFB to your order when we fulfilled physical pledges via BackerKit! You'd just need to wait until December-ish when the boxed set is delivered to get BFB too.

Oh! And High Magic Lowlives by Gem Room Games is another GREAT fit!

I'm a big fan of Into the Odd, BUTCHERY, and the White Hack as far as rules-lite fantasy campaigns go! If you're looking for something that's purely community-focused, though, I'd check out "Belonging Outside Belonging" games on itch! It's a roleplaying game engine designed to tell stories about what happens when marginalized groups establish their own communities, just outside or hidden within the boundaries of a dominant culture.

Hi all! Thank you SO MUCH for being the first wave of creators to hack, expand, and remix Beak, Feather, & Bone! I was blown away by the quality and creativity of each of these entries and am so humbled that my little game inspired them. Well done, and pat yourself on the back for getting everything in within the time-frame (even if you plan on expanding them later)!

As thanks and to let the original BFB backers know about this wealth of new content, I went ahead a posted a public update to the original Beak, Feather, & Bone kickstarter summarizing and linking to each of your entries. Hopefully it leads to even more attention and players for them! In the meantime, though, I'd encourage you to check out, rate, and review each other's work! There's a LOT of talent here.

Lastly, as mentioned in the KS update, I have a new KickstarterPossible Worlds is my pitch for a sustainable way to keep writing and releasing games like Beak, Feather, & Bone. Backing gets you 6 new micro-RPGs in 6 genres over 6 months and creates a roadmap for me to develop the kinds of short, versatile RPGs I enjoy full-time. If you'd like to see me release more games in the future, backing this Kickstarter is the best way to ensure I'm able to do so!

Keep up the great work, everyone!

Tyler

It is indeed! I'll be sure to plug it on twitter today and post pictures of my cards when they arrive too. So flattered, and the fact that BFB inspired such creativity on your part is the highest praise I could ask for!