Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prack

14
Posts
1
Following
A member registered Feb 08, 2015

Recent community posts

Quack

(2 edits)

Found a new weird

A newly built AE does not use the planets atmosphere pressure until you do an extraction speed upgrade. The TF version seems to use it but the displayed mol/s is what it would have been on a bar=1 planet


I think I'll also go join the Discord so I can stop spamming you here >_< 

So I got curious and started a new game and instead of claiming the second ship once located, I terraformed the planet. Also checked the other planets in the system and it didn't respawn on any of them.. . . Soo you might need to block that cause it worked. 

Logically people shouldn't do this but you know, idiots are infinite in this universe.


As I said, I started a new game specifically just to test this so I didn't loose any progress.

Terraformed planets can still all be collected from when viewing a cluster. So you can spread them over multiple galaxies and still collect all with one button. Once you have upgraded all large extractor planets to a high level you can also usually move on to another system and forget about the previous one.  Just favorite your cluster and current system. When you need to collect, switch to cluster, collect all, switch to system, continue building\upgrading, repeat. 

Ahh, that does make sense

The planet killers are  terrible for collecting iron but they are amazing at stone.  But you need to look at the bonuses for it. high temp sun in a galaxy with high magnetic field strength.  otherwise it's just not worth it. That's what I used them for though. Stone can be broken up into elements required to manufacture the 2 rare crystal\metals (Can't remember their names)  Selling those again, especially the green gives a lot of money.


Yea, gas giants produce very little minerals. Terraforming large, 200m extractors at least, 500m preferred, outstrip the gas giant even if you only collect every now and then.  I usually got them to 51|51 and that worked. Still needed a ton of them

Found a weird. (Browser version btw)

Got my first new universe.(Love how the constants are changed instead of having arbitrary upgrades like other incrementals) 

I changed the cost the mineral value upgrade(q_MV) to 1.55 but the upgrade price still went up by 1.9 but after closing and re opening the price was back to what it should be.

price was 100. bought and it went to 36x something(probably 361) closed reopened and price is 240. then 372 then 576 then 895. So it's using 1.55 now. 


Then, I'm also not receiving any Exp for building Extractor or power plants. upgrades give the expected amounts and Storage construction gives Exp too. I did change q to 1.3 so extractor costs 45

7) Is it possible to reverse a new manual mine if you haven't yet mined anything? I've created about 3 by accident >_<

4) Ohhh! I'm guessing that's also why a surface mine continues working even though it's past the center. It does appear to only  mine stone then though. So it does require you to build another if you need metals. So that balances out

As I understand it, once the scale goes beyond a planet then it can slow the game down a lot. If you look at the slowdown caused when you press the collect all in busy system then it kind of makes it clear that the auto collect will be a large drain.

I'm glad you found some use from my suggestions. ^-^

3)Yea, that is a weird name :P The speedups are anyway the ones that I was having the most trouble with

4) -_-  Guess I'll go build more of them then

5) I do use the overlays and annotations both. also renaming my systems to what the are producing. But there's no overlay for a system that produces resources. so if I forget, which I do wayyy to often, then I use the "system entered" overlay and open them one by one till I find the system I lost.

Thank you for all the time you've put in this!

Having a lot of fun so far.


Couple suggestions from my side so far.

1 is it possible to add a second resource list to the manual  mining screen that lists the resource total mined during the current session? It's just when manual mining is able to clear several Km with one click, you don't really know what you mined since the list of expected resources is just for the current piece. 

2 Pressing J to remove the tooltips, could pressing it again bring back the tooltip? I know I can reset them all in the options but sometimes I forget it on just one place.

3 Can the name of the speedup\overclocks perhaps include their duration\multiplier? The speeedup icon does contain the duration but it's a bit small to read in the hotbar.

4 For the mine terraform. An expected Resources list when building it? and a remaining resources in the tooltip or upgrade menu? Maybe a separate tab in the upgrades menu will work

5 Once in the galaxy view it becomes a game of "Remember where all your stuff is" Maybe a list of all the systems that contain something? A count of planets with structures, terraformed planets per terraform type, and superstructure count will be great. And having something similar for the higher scales will probably also come in handy.

6 When exploring caves, next to the difficulty rating, can it also give the expected avg damage of enemy projectiles?

:P 

Small cheat I found. Setting both Start and End colors to black means you finish the gradient immediately and get a prestige point.