It's alright. It's another one of the "quirky indie platformer for incels uwu" type game, pretty easily recognizable by the glow overlay and chromatic distortion used.
The mechanics are good at first. You dash quick, movement is good. But, when you get hit, you get stunned for half a second for some reason? Useless feature.
The boss sucks. He has a random attack pattern, is way too quick, and if he hits you, he stuns you, so he hits you at least twice everytime he catches you. He also seems to be hitting you even when you're dashing above him. He has way too much HP for dealing 10 damage, and he does too much damage to you. It's not really balanced. When you're attacking, you have to wait for the animation to finish to do another action (like dashing), so before you can dash he will hit you.
Also, why is recharging dashes so slow? What's up with that? Especially considering how often they're used.
The environments look good, but the levels themselves have a weird design. On the beach stage, I had to wait some 3 millenia to jump on a surfboard, just to wait another 3 millenia to get off it.
I activated a CG scene in some hot dog place I think. Holy shit, I should have not. You can't skip the dialogue. The cringy ass dialogue. I'm pretty sure I permanently damaged my shift key trying to go through the dialogue as quick as I can, because no one reads that shit. Then, of course, the game bugged, and activated ANOTHER dialogue sequence, but I was not even near the NPC, and was dashing as I was pressing shift. Then after the dialogue, I could not move. Excellent.
Graphics: 22/35
Gameplay: 17/35
Animations: 14/35
Final: 18/35
It's pretty mid, nothing we haven't seen before really