I must say I got more hooked than expected, hahaha
Jonas Beduschi
Creator of
Recent community posts
Thank you very much!
We wanted to have a tutorial starting from a small focused camera, showing you the characters, but...
The "solution" was to make the first level camera smaller (which is harder to play, and easier to see the characters) and compensate by adding only two enemies.
Thanks again for the feedback!
Okay, bullet points:
- Great art and idea and execution!
- I had no problems seeing the spikes, but maybe that was because I read the comments first, hahaha
- I just missed a controls screen, it took me a while to notice I could double jump :D (those could be just written on the game description too)
- The loud music is something very particular to Unity, so I totally understand: When starting a new project I *always* lower the general volume down to at least 40%
- Thank you for the game!