Thanks and yeah, I want to improve the movement system and add a sprint that works better.
The AK Code Guy
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I don’t know when, but I will try to make a demo mission. Right now gamedev is like a side hobby to me, so it might take a long time, unless if I get into a coding mood and power through a large chunk of the project quickly.
I will tell you if I have something. There are a few thing that I want to get into the game if I can, but still, I’m just one guy with a bit of free time.
I’ve made a short vid.
I’ve also made a discord if you want to know what’s happening. https://discord.gg/MeEUUszhMR
Thanks!
Where did you hear about Toxication? I gave up on that a long time ago and I’ve reused those assets for Bioglitch 2. (2 being the work tittle, it’s basically V2 of this) I’ve seen your other comment and if you’ve liked the realism in War Never Ends, you would probably like this new version as well.
Development is slow. Partially, because I didn’t think anyone cared. Bioglitch 2 has a gun modification system and the plan is to find a balance between tacticool, semi realistic combat and survival horror.
I can make some preview gifs or something if you want to take a look. A lot has changed.
Here's mine: https://itch.io/jam/wowie-jam-2/rate/552867
Gonna rate yours when I do another rating run.
Pretty good overall, but could have been more fun with more FX. (better gun sounds, knock back, hit sounds, screen shake or anything that adds to game feel) Also, maybe a larger capacity for the gun could help, or maybe a weaker infinite ammo backup. (But the weapon was weak by default, so I don't know what an even weaker backup weapon would do.)
This was great! Good puzzle mechanics and interesting gameplay. The only problem I've noticed is that the tutorial rooms are on the left and the player comes into the room from the right, first getting to the more advanced levels. It wasn't a problem for me, cause I' got the mechanics from the advanced levels, but as I've read it was a problem for others.
Just put the tutorials closer and the advanced levels farther!
Also, I've heard that your game is hard, but I got the mechanics quite quickly. It made me think, but it wasn't hard. I think you've also said, that no one has beaten your game yet, so here you go:
From the last level.
I'm not going to kill all those things again, I did it once.
Again.
Really interesting, good mechanics, not the most mind melting game I've ever played, but it did make me think.
Overall, this does everything it had to do.
Well done!
(Fix the level layout!)
Some type of score would have been nice, but other than that, it's great! First I died because I ran out of ammo, than I started to farm the ammo spawn as much as possible. This way I've died with 372 rounds, if that can be used as a "score".
This could be expanded into a wave based survival shooter. Throw in some sentry guns and it could be a great tower defense endless survival!
Also, is the weapon based on the M41A Pulse Rifle?
Maybe a little late, but I'm gonna leave this here cause why not?
I've been programming with GameMaker for about 5 years now and I've always liked 3D games. That's why I've decided to switch to the 3D side of GM around 2 years ago. (And yes GM does do 3D, everyone's so shocked when they hear this for the first time.) For a long time I've been obsessed with military simulators like Operation Flashpoint and ARMA. This is good, except that making a mil-sim is really difficult if you want to include all the realism and complexity. This has resulted in many abandoned game projects.
Now I might have found my thing. Simple, surreal, horror shooters! I think this is my style, this is what I can do well. I've liked a lot of games in this style for example System Shock 2, so it all makes sense! I will definitely keep this in mind in the future.
Overall, this jam was great. I was able to get everything done that I've planned for and created a complete "short game". I've played a lot of entries and will play more before the week ends. Lots of great games and a create community!
Here's my link: https://programerkelly.itch.io/bioglitch
Before I post this.
I've tried different engines and have been trying to make games in different ways even before I've started to use GM, but I've never found anything else that would work for me. I will probably keep using GM until I'm ready to make my own engine one day in the future. I know that it's "not the best for 3D", but it gives me full control. Yes, I completely ignore the object system, the room system and basically everything that would make a developer's life easier. But this is how it's easier for me.
That's my style, that's how I get things done!