I am blown away by the presentation around this game. The itch page, the fetopedia, the links from within the game (I don't want to spoil anything). I love the way the themes are conveyed via the gameplay and I love how powerfully the message of the game is stated at the end. Bravo!
ProllyEdible
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This game is wonderful. I love the art style, the exploration, the music. Very well done. At the start I think an idication of where the player is may be helpful. I reloaded the game because I thought the controls weren't working and it took me a while to notice the character because it's so small. Aside from that, amazing. Would love to see the idea expanded. Especially when multiple bridges opened up. I feel like there could be a lot of depth added with branching paths.
Awesome game! Fun to play! I think with a score system (and maybe a penalty for hitting the wrong enemy with the wrong colour - although, thematically I don't this that makes sense but while I was figuring out which key represented which colour I found success in button mashing) this would have a lot of replayability!
This is a cool prototype. I like that each of the enemy's attacks has a counter from the player (the tyre can be countered with jump, dash attack can be countered with dash movement). I also really like the play on the word 'charge' with how you charge your attacks, and the enemy charges toward you. Cool concept with a lot of potential to flesh out 😊
Thank you for your kind words. I appreciate it 🙏 I used https://www.bfxr.net/ to create the sound effects. Really good tool and free 😊