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ProllyEdible

13
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4
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33
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A member registered Jan 07, 2021 · View creator page →

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I am blown away by the presentation around this game. The itch page, the fetopedia, the links from within the game (I don't want to spoil anything). I love the way the themes are conveyed via the gameplay and I love how powerfully the message of the game is stated at the end. Bravo!

Incredible game. I loved the radio clip mechanic and how it was used to interact with the story. The voice acting is tremendous and the story is compelling from start to finish. Superb all-round.

Dope rocket ship!

This game is wonderful. I love the art style, the exploration, the music. Very well done. At the start I think an idication of where the player is may be helpful. I reloaded the game because I thought the controls weren't working and it took me a while to notice the character because it's so small. Aside from that, amazing. Would love to see the idea expanded. Especially when multiple bridges opened up. I feel like there could be a lot of depth added with branching paths.

This reminds me of Little Inferno. I feel like the mechanic that you've come up with could be used to tell some interesting stories. I was immediately hooked in by the concept and wanted to see what the conclusion would be. It did not disappoint. Bravo!

The last part had me scratching my head for a sec, ngl 😅 Nice mechanics, really well executed. I think you introduced the mechanics at a good pace and it was clear in-game how everything works. Feels like the start(/tutorial) of a really nice puzzle game.

I'm not gonna lie - this game kind of twisted my melon! Really interesting concept tho! I love the use of the limitation, very creative! I'd play a fully polished version of this. 

Awesome game! Fun to play! I think with a score system (and maybe a penalty for hitting the wrong enemy with the wrong colour - although, thematically I don't this that makes sense but while I was figuring out which key represented which colour I found success in button mashing) this would have a lot of replayability!

Your use of the limitation was superb! I went into the game blind, so I was expecting the white to act as a mask so that you could bring in new colours while only displaying <5 at a time. Still, very cool use of the limitation. I think something like this could work really well in VR 😊

Thank you for your kind words 🙏

This is a cool prototype. I like that each of the enemy's attacks has a counter from the player (the tyre can be countered with jump, dash attack can be countered with dash movement). I also really like the play on the word 'charge' with how you charge your attacks, and the enemy charges toward you. Cool concept with a lot of potential to flesh out 😊

Thank you for your kind words. I appreciate it 🙏  I used https://www.bfxr.net/ to create the sound effects. Really good tool and free 😊