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Color Jumper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #63 | 3.000 | 3.000 |
Concept | #70 | 3.154 | 3.154 |
Presentation | #83 | 2.846 | 2.846 |
Overall | #90 | 2.962 | 2.962 |
Use of the Limitation | #122 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://afells.itch.io/
Software used
Unity
Use of the limitation
I only used 5 colors and I used those colors to indicate different rules of the game
Cookies eaten
6 Oreos in total
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Comments
Simple and straightforward! I like how blue has no hit box! Very nice, good work!
Thanks for the comment. Lol I hope blues didn't give you too much trouble.
Wow, love the controls, very responsive and feel great. The use of the limitation really works out here.
Congrats!
Thank you im glad you enjoyed it.
Nice game! The first person mechanics were good but the steps were a bit janky and hard to control. Yes, the art was simple, but communicated the information well. I liked the use of colour to show the rules of the different objects but two main criticisms. Firstly, the use of shading and shadows means that technically this game uses a lot more than 5 colours. And second, the use of basic colours like red and black and blue makes the game less appealing to look at. You could have used a more interesting colour palette and the game would look much nicer.
Thank you for the feedback I completely agree. I thought I removed the shadows while playtesting but I must have forgotten to apply it to the prefab.
Aah that'll do it ;)
Your use of the limitation was superb! I went into the game blind, so I was expecting the white to act as a mask so that you could bring in new colours while only displaying <5 at a time. Still, very cool use of the limitation. I think something like this could work really well in VR 😊
Thank you I'm glad you enjoyed it :D.
I like the concept of the game, but the implementation of the limitation doesn't help a lot. It is very hard to notice where you are going sometimes, and due to some weird movement, it's hard to do parkour levels. However, I still appraise you for making a working 3D videogame in such a short period of time.
Good Luck with the ratings and your future games!
Thank you. Can you elaborate on the weird movement so I will know for next time?
I'm not really sure how to describe it. It may be due to some lag, but it's sometimes hard to jump precisely where you want because of that as you can't predict where you will jump.
I've never experienced any lag but thank you for bringing this to my attention I will look into it.
nice gameplay
Thank you :)