It's an odd compliment, but I loved how the title related to the game, with the enemies charging at you and you charging up your energy! The gameplay was a nice idea - having to balance your health and attacks was pretty fun - and the animations were great too, but recharging was a little slow, and I ended up just standing there half the time waiting for it to recharge. Also, I didn't notice any difference between charging up a punch and just spamming attack, so maybe charging up should do more damage over time? Regardless, I still really enjoyed it, so nice work!
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Charge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #56 | 3.652 | 3.652 |
Concept | #60 | 3.304 | 3.304 |
Presentation | #64 | 3.130 | 3.130 |
Overall | #71 | 3.185 | 3.185 |
Enjoyment | #92 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
mardenn (Dennis)
Software used
Unity, Aseprite, Ableton
Use of the limitation
I used 5 colors
Cookies eaten
0 (for now)
Comments
Thanks for playing! There's a power modifier at certain breakpoints based on how much energy you use to charge, so spamming attack was supposed to be the least energy efficient. Playing through it again, it seems like the differences in damage were not big enough.
I could definitely improve it so that the changes in damage are more distinguishable. Maybe also provide different visual or audio effects to signal to the player that charging up a punch is the way to go.
Thank you, I appreciate the feedback!
I like who you implement the limitation and the music.
Two things to maybe improve the experience is to grant a reward mechanic if the player do the dash at the correct moment, and that the movement will be faster.
But overall a great game and style. Hope to see more.
Congrats for finishing the Jam!
I like the music and the idle animation. This is a clever concept.
The controls need to be faster and more responsive for a fighting game. Also, it would be nice to have some audio or visual feedback when the enemy is struck.
Great Game i liked it being in boss stages and the mechanic was fun although the last one was hard to dodge.
I really like the graphics. I think that the player should be rewarded for doing dash right! Maybe give them some extra energy? Nice job.
Really cool mechanic, and the music change when fighting the boss was pretty nice. The only problem was you had to get used to the dash to get it right because it was a little off and recharging took a while.
This is a cool prototype. I like that each of the enemy's attacks has a counter from the player (the tyre can be countered with jump, dash attack can be countered with dash movement). I also really like the play on the word 'charge' with how you charge your attacks, and the enemy charges toward you. Cool concept with a lot of potential to flesh out 😊
I very much liked the presentation, the art style and colour pallet is work well together.
Your art style is quite charming. And I actually really liked the color palette too.
But the game is soooo slow paced. Recharging is long. Tutorial is long. And you can't skip anything too.
My only complaint would be the pacing of the game.
Here is my rating. Keep up the good work!
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