That's the end of main story content. The Commercial District will be opening in 10.4, the next supporter release. I believe you get a message to that effect when you get the quest (at the end of The Hell's quest) but it can be easy to miss.
Proxxie
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Sorry to hear you're having problems! A screenshot would help me better understand the problem; you could link to one here, or else visit the Discord and upload one there. It's entirely possible there's a bug I missed.
My general hints about the puzzle are:
- You need to use all portals but the red one
- Most of the action takes place on the left hand set of platforms
- You'll need to do some backtracking
Assuming everything is working correctly, there's at least 2 ways to solve it; there may be more. Also, you can use "easy mode" to bypass it (use the torch in the first puzzle room), but in doing so you'll miss out on a reward (a neat accessory) and a little bit of dialogue.
Sorry for the delay! Yes, I do - it's: https://discord.gg/gXxRWf4
It's not terribly active most of the time, but feel free to stop by.
Thanks for the report! I'll get 'em fixed.
As an aside, macOS' default is non-case-sensitive, but it gives you the option of choosing a case-sensitive filesystem. All the advice I read on the subject said "Don't choose case-sensitive unless you have a specific need for it." I'm now beginning to understand why lol.
Thank you for scrubbing through the JSON to find 'em! That makes them really easy to fix :D
Wow, good catch! Thank you very much! I had not fixed it, as it turns out. It's fixed now! This is a very old bug - I've never been able to replicate it, so it was hard to track down.
The engine doesn't do any real compilation (just JavaScript JIT compilation) - I'm guessing there's probably a cache or something that makes the error persist on your machine after you fixed it.
The fix probably won't be in the public version until 10.2 or 10.3, but it's coming. Thanks again!
This has been a maddening one to deal with. I'm not a Linux person, but let me ask - is the default Linux filesystem case-sensitive? I'm not a Linux person so I really don't know.
I've searched all my references and haven't found one to lowercase "g". I think it's because I fixed it a long time ago in my version, but the tool you use to upload to Itch just looks for diffs, and maybe it's not registering that as a diff because it isn't case-sensitive?
I'll take another look T_T
Thanks for the report and the kind words, btw!
It's on my to-do list, but it's a complicated problem. None of the off-the-shelf plugins that do that work for my game, probably because I have so much custom code in abilities, states and such. Figuring out how to make that happen will probably be a big project. It's one I plan to get to eventually, but I don't know when it'll happen. It's not a huge priority right now since combat is a relatively small part of the game.
While some of the H-scenes occasionally play around with humiliation as a theme, on the whole this game is pretty much the opposite of "dark." You're not going to see any scenes where Alex (or anyone else) are seriously and in an un-fun way humiliated/degraded/etc.
I do like some of the darker TFGS-type games, but The Proteus Effect is definitely not one of those kind of games.
For the record, the PC isn't necessarily poorly endowed IRL. You set that in one of the early H-scenes, and while "tiny" is one of the options, it certainly isn't the only one.
Maybe one of the scenes will see Alex temporarily become a futa, though. Could be interesting.
Drinking coffee and then going to sleep is one way to access nighttime guild hall scenes (assuming you have the other prerequisite H-scenes) - an alarm clock one of the kobolds gives you after beating The Dark Pits is another.
The Slimy Note is no longer in game. It was basically there to test out some combat-related stuff I was working on at the time.
XP and levels isn't actually a mechanic I use in the game; you grow in power by completing quests and story events or by getting equipment (that comes through quest and story events.) I didn't use XP because I didn't want to incentivize or require repetitive, boring combat (grinding.)
I removed the level indicator in 0.9 to help eliminate confusion about this, but it's not publicly released yet.
I've seen some scattered reports of black screens; I'm not entirely sure what's causing it. My present theory is that it's something to do with wonky WebGL support on your device. You may be able to edit the package.json file (in the same folder as the rest of the game data) to fix it. Inside the empty quotes beside "chromium-args" try adding: --disable-webgl
This will force the game to play in canvas mode, which may give worse performance overall, but I think it may help the issue you're describing.
I don't actually make an Android version of the game, so you've gotten it from an unauthorized source. Problems like you're describing is one reason Android isn't a supported platform. It sounds like the version you're using isn't correctly parsing the scripts I wrote, probably because whoever made it didn't give it ES6 support. There's nothing I can do other than to tell you to play the Windows or Mac version.
No need to apologize, I just wanted to make sure I wasn't providing tech support to pirates. Aside from not wanting to encourage piracy, people getting the game from folks who may or may not have done something to it adds a layer of stuff that could go wrong that has nothing to do with me.
This may be easier in Discord. I need to know exactly which version you're running. It looks like it's attempting to create a save directory in the game folder, which is an error I might expect to see in 0.9, but not 0.9.1 or 0.9.2. If you're playing one of the latter two versions, something very odd has happened. Also, are you playing on an Intel Mac or an M1?