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Prune Games

36
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7
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5
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A member registered Nov 01, 2017 · View creator page →

Creator of

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Very nice, calming and educational game. Like the hand drawn art, sound effects, and end message for average performers :D

Very nicely done! Mouse control is a bit awkward, wish I could use arrow keys or similar to control scale.

Really nice puzzle game. I just wish W would work for jump as well, would make for much more comfortable controls.

5/5/5 played all 10 levels and had much fun. Great job!

Really like the mix of 2048 and RPS mechanics. Lots of scaling mechanics but most of them flawed – once the table goes beyond 4x4 it’s really hard to keep track of anything on the board, I just kept pressing arrow keys until I could not anymore, and additional elements over the original three did not make much sense. But overall good idea and realization.

Really great concept and realization. It got my head spinning with all the portals, character and objects scaling, and watching myself from a third person perspective. Or is it a second person perspective? This could be a rare case of a second person game at times. Great job!

Love the 2D art at the beginning. Even though there are issues with controls and light collision, the idea and main mechanic are great, and you somehow managed to replicate old point and click games atmosphere in a 3D game. Great job!

Great music and atmosphere. Even though I like the mechanic idea, the tools available leave me feeling unable to solve the problem. Maybe I just don’t know how to use cartography tools to measure distance correctly, but I doubt I’m the only one. I would love to avoid guesswork and be able to measure precisely, maybe learn from this game how to use the tools, instead of being required to know that already. Level 3 reference scale was confusing – are two line segments each 10km, both, or their base? Curved reference lines are similarly confusing.

A power struggle simulator set in a very cultured environment.

Great first project and jam game. Simple mechanics, fits the theme, challenging, and supreme graphics :D

(1 edit)

You are right, I noticed hp yesterday at the presentations, my bad. 😅

I agree, lots of room for tweaking. Thanks for the feedback!

Great screen splitting mechanic, very nice graphics and art style. Theme fit is a bit of a stretch.

Very well made, nice jam game!

Really great game promoting sportsmanship and healthy competition. Compelling backstory.

Simply amazing!

Like it a lot. Scary that she knows my name.

Pretty little sandbox game. Tried but couldn’t make it over the walls. Would help if instructions were at least displayed in the corner of the screen.

“Papers, Please” in a toy factory. Nice art style. Interesting idea, but lots of room for improvement. Instructions could always be visible – needing to manually toggle them while they cover vertical ruler is quite frustrating, halts the gameplay instead of enhancing it. You could have a hidden mechanic such as cup with marker pens, conveniently of same colors as toys, that player can use to draw on the table, possibly marking correct dimensions and speeding up measurement process. A more dynamic tutorial would work better, gradually introducing mechanics instead of dumping all the info at the beginning – show, don’t tell approach. With all that said, great job for a jam game!

Simple and calming game. Progressively gets tougher.  No indication of health, makes it hard to know how much room for error you have and how many bumps you can survive. Leaderboard is a nice touch.

Cool little game, perfect size and style for a game jam. Hole.io with a crab on a moon. Great job!

Managed to play multiple songs at the same time, one pitched down, while rolling down the hill, very schizophrenic, I like it. Cottages could be visible at a further distance to be able to avoid them. More freedom to move sideways would improve how controls feel.

Very solid walking simulator with wall of text tutorial.

Solid game. A more dynamic tutorial would work better, gradually introducing mechanics instead of dumping all the info at the beginning. It becomes more interesting about halfway down once the darkness starts spreading. Good vibe, almost horror at times. I like the sonar mechanic, unfortunately I only picked it up once. At times the game seems too unfair with no way to avoid enemies. Controls could be improved, needing to hold left mouse for 10-20 minutes is not comfortable at all. Reached the 1000m.

it's messed up

odd eye see sequel

Fair winds and calm seas to ye!

Thank ye for yer kind words, but most of the graphics was looted on the high seas...
Also, glad to hear
yer not a landlubber, but I've updated game description with instructions for those who arrrr .D

Intended to make another smarter bot who can bount or at least counter-bount, as well as instructions, cut scene, and replay option but time was scares and seas were rough...

Fair winds to ye!

Sail ho! fair winds to ye .D

Ahoy! .D

Glad you figured it out, tho I've updated game description with instructions for potential landlubbers!

Fair winds to ye!

Thank ye for yer kind words!

I intended to have another much smarter bot who can bount or at least counter-bount, to have bount indicatiors, rotating hands, animations etc. but blimey! couldn't make it all in time .D

It was designed from the beginning as one-keyboard 2 player game, so each player has only half of the keyboard at disposal, hence awkward controls... I agree they could be made better.

Shiver me timbers!

☠️

You might want to check game description for some clarification, yaaaaar!

Ye old barrel of moonshine!

Animations would be excellent, if I just had enough time to add them (along with bunch of more planned polish) :D
Glad you figured it out, I did update the description with instructions, might prove useful to others!

pssss I made it up, but keep this to yerself if you don't feel inclined to become shark bait ☠️🦈

Fair winds to ya! 🏴‍☠️

Dead men tell no tales! ‎‍☠️

P.S. I've updated game description with instructions, they might prove useful :D
Do let me know how it goes!

thanks for the comment, it was done in 24 hour for Ubisoft Game Jam
we might continue working on it