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A jam submission

Split To LiveView game page

Submitted by Dupli Espresso — 2 hours, 18 minutes before the deadline
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Split To Live's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#26102.9823.364
Creativity#37582.9013.273
Overall#38762.7673.121
Style#48782.4172.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You need to change your size, scale up and down, to squeeze into holes to advance next and get the points.

Development Time

96 hours

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Comments

Submitted(+1)

First of many great games, I just love the simplicity of it and the clean vibe it gives, very amazing!

Submitted(+1)

Great first project and jam game. Simple mechanics, fits the theme, challenging, and supreme graphics :D

Submitted(+1)

Nice idea and concept, the score at the top right corner makes me want to keep going to improve my score even further! Tip for your next jam: Always include the controls, either in the game page, a UI element or even a .txt file, took me quite some time to figure out the controls (arrow up and arrow down for anyone wondering). 
Some sections are hard to discern whether there are 32 or 64 holes e.g. but I do not know how I would tackle that problem. Keep at it!

Developer

Thank you for playing and commenting on my game. Totally agree with your Tip about controls. Just had not enough time. Next time I’ll put it at the top of my task list. I’ve putted a brief manual in a description at the games’s page as a last-minute chance. But obviously it’s not quite visible there. As for 64 holes, I also got that confusing at first, but for now I’ve decided it adds more fun and crazines to the gameplay. Thank you once again!

Submitted(+1)

Ah i did ineed not see the game page and only the submission page, that one's on me in that case!

Submitted(+1)

Congrats on learning Godot and GDScript! This was fun and I enjoyed learning the patterns on additional attempts. I think reducing the debounce time for splitting would be nice so that players can react faster to the incoming obstacles.

Developer

Thank you! You’ve got the key – learning the patterns! )

Submitted (1 edit) (+1)

123 was the best I could do! You were right it's pretty hard. Impressive first project. Nice clean presentation

Developer(+1)

Yo! In that 96 hours I wanted to learn Godot and GDScript and make something playable. It’s far from a polished game. But I’ve got lot of fun making it.

And It’s hell hard to play!