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Touhou - Moonlit Phantasmagoria's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 4.209 | 4.209 |
Concept | #4 | 4.419 | 4.419 |
Story / Writing | #5 | 3.791 | 3.791 |
Gameplay | #6 | 4.116 | 4.116 |
Use of Theme (Reflection) | #7 | 4.302 | 4.302 |
Balance (Challenge and Fairness) | #9 | 3.674 | 3.674 |
Audio / Music | #10 | 3.605 | 3.605 |
Visuals | #11 | 4.070 | 4.070 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Psi-Hate, Neirn, Ariane-Ashen
Streaming Permission
Yes
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Comments
Genmu and Mugen. I liked how there were optional puzzles for Worldbuilding. I thought it was a good way to offer harder challenges without interfering with casual runs. My one complaint is that the block towards the end is a bit un-intuitive to figure out. That being said though, this is a great game through and through. I'm glad we got some Hifuu this jam.
very nice game i like the puzzles the switching between 2 worlds is a very good mechanic. i had a lot of fun! graphics and writing are quite charming as well
It vas very nice! Thank you! I loved the music, and all the visuals too, and all the puzzles and objects you can collect were very enjoyable and fun. It was a great idea to have those corridors full of bullets to dodge, it wasn't particularly difficult but just enough for you to be proud of yourself once you crossed it, haha. It was also a great idea to use one of the bullets as a puzzle too! I struggled a bit with the red box that you can switch reality with, because I didn't notice that you could move it like that at first, but it's really not that bad, since I took the time to re-examine the whole place and enjoy its very cute design once more before coming back here and understanding this puzzle x')
I wish there was more if it, because I loved it, but I also find the number of puzzles and the lengh of the game impressive, given the time you had! Thanks (´▽`ʃ♡ƪ)
It's been a long time coming but we finally have Maribel simulator!
The puzzles' introduction and escalation are really smooth!
So Merry's kinda like a chameleon then. Except instead of seeing multiple vision cones, it's planes of realities.
Very chill music and puzzles! Only issue I had is that the controls said I should press 'X' to warp when it's actually 'Shift' on keyboard (I pressed X an embarrassing amount of times before figuring that out).
I kind of wished there was a little more, but I can understand if it must have felt like all ideas had been used by the last puzzle (given the time restriction).
Speaking of which, I got pichuun'd by warping into a bullet...maybe give Renko some invul frames when she does that?
Thanks so much! Regarding the controls, the in-game text box distinguishes between PC and Gamepad controls. Additionally, the controls are also laid out in the description.
As for the length, I'm glad you'd like more! We were pretty crunched for time, naturally lol, so the puzzles we did make were mostly thought up on the spot and implemented the moment we could. I'd love to have done more with the potential puzzles but my brain was running pretty foggy from lack of sleep. I'm happy what we did manage to come up with was enjoyable enough at least!
And true, Renko does suffer from lack of invul upon respawn... I completely forgot about getting that implemented, though I felt there's only really one room that could occur and even then, the bullet pattern is slow enough to get to safety.
Renko and Maribel fumo
The second to last room got me stuck around for 10-15 min because i thought i missed something and went back to interact with all the objects and didn't realize you can hold onto the box (since previous arrow box are not pushable
Fumo~
Yeah, I tried to distinguish the boxes. The red, circular arrow box implies that it can be carried across realities. You could get a hint by interacting with the pressure switch.
very fun, nice puzzles
Thank you!!
I didn't reach the bathroom in time.