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pukpukpuk

26
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12
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A member registered Oct 19, 2020 · View creator page →

Creator of

Recent community posts

что пон

Thanks!

Thanks for the feedback! When you hover over a tile, a hint appears about what it does. Tiles + and - increase or decrease the length of the bot’s route at the next level

this game is sponsored by shadow government?

i love casting spells

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We plan to realize this potential after the jam. And first of all, we want to add a few difficulty levels, among which will be a game without a timer. Thanks for the feedback!

That’s good to hear!

Indeed, there are some bugs in the game that we didn’t have time to fix by the deadline.

About the hearts, we plan to change the field generation and I think that will solve the problem

Yes, I agree, the game has a lot of potential. We want to keep it going after the jam is over.

We planned to introduce difficulty levels, including a level without this timer. We didn’t make it in time.

Thank you! We didn’t have time for the tutorial, so we had to write it on the game page

cool art

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perfect vermin reference

cool implementation of the jam theme!

смешное описание смены ролей

doesnt look like reverse tower defense

фегня какаето мне ни панравелось

неправда

Thank you for your comment. We will post an improved version of the game after the voting is over

Thank you for your comment. We will post an improved version of the game after the voting is over

неь

We expected someone to make it to the end, but we didn't think it would happen so quickly. You're very patient, since you could pull it off in this version of the game! This ending is part of the narrative, but in future versions it will be replaced by something more interesting.

We're going to keep the same game length, but add depth to the gameplay - add more maps, improve the intelligence of the pieces, make multiple characters, and so on. I'm not sure how much it will affect the length, but I think it will increase.

Thanks for the feedback, will be glad if you continue to follow the project!

Hi, thanks for the praise!

As I wrote before, we didn't have enough time for all the content we had planned and for testing the game. As you can see the game was submitted few minutes before the deadline.

Thank you! We overestimated our capabilities and finished the game in the last hours of the jam 😞. We had to cut a lot of content and didn't leave enough time for bugfixes. In any case, we plan to support the game after the jam.

Thank you for the positive response!

About the firewall access, I found it on reddit: https://www.reddit.com/r/Unity3D/comments/8c7ymb/my_unity_builds_try_to_access_t...

As I understand it, this is how Unity collects statistics and this can only be disabled in Pro/Plus versions of the engine

Thanks for the comment!

We slightly overestimated our strength, so we decided to give up most of the content and made the last versions on the last day of the jam. We did not have enough time for testing, as the page was created 2 minutes before the end of the jam, so there are some bugs, including critical ones. We plan to support the project, so they will be fixed soon and this version will be present as it should be, but not on this page.

Confronting black with white is a common practice, and therein lies the ambiguity. Moreover, once you get to the end, there's something else interesting to learn. I could tell you everything, but that wouldn't be interesting, would it?

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thanks!!