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A jam submission

Living FloorView game page

Move the field and create the most effective route for the main character
Submitted by Autremelon, Mr Alik, steelman243, PavlikV, pukpukpuk, Prosto Kust — 1 hour, 9 minutes before the deadline
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Living Floor's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#11373.7273.727
Creativity#13013.6363.636
Overall#18073.3183.318
Enjoyment#32942.5912.591

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Normally the player controls the character and walks around the location. In this game, the player has to change the character's environment.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

This game reminds me of a part from Undertale, confusing, but once you figure it out it's a game that can actually be played :)

Submitted(+1)

Love the pixel art style of the game and the sound effects! I really didn't understand how to play it at first, but after reading up on the brick effects I was able to get the game going. 

However, the randomly generated maps forced me on some levels to deduct my life and fail the game, and if I was unlucky, I could only keep my score at a very low level, so it would be nice if the maps could be more designed.

Submitted(+1)

Thats some pretty interesting level design. I like the different tiles, though it took me some time to figure out how to play it. Like the music too. Please check mine as well!

Submitted(+2)

I'm... honestly not sure I quite got how to play. It doesn't feel like you have that much control over what your character does. I just ended up generally aiming for the additional health tiles when I could.No idea what the + and - tiles did.

I do like the pixel art and music though !

Developer

Thanks for the feedback! When you hover over a tile, a hint appears about what it does. Tiles + and - increase or decrease the length of the bot’s route at the next level

Submitted(+1)

Nice work on the game!

Developer

Thanks!

Submitted(+1)

Interesting. I don't quite get it/don't know what is a better choice. Good job, nice visual and music.

Submitted(+1)

I liked it! I didn't really understand the objective of the game until I read the itch page

Developer(+1)

Thank you! We didn’t have time for the tutorial, so we had to write it on the game page

Submitted(+1)

Cool game, presentation is excellent! Best I managed was level 14. Would be nice to have a mode without the time limit to give time for strategizing

Developer

We planned to introduce difficulty levels, including a level without this timer. We didn’t make it in time.

Submitted(+1)

This game has incredible potential! I'm not gonna lie, I'm really bad at it, but I've loved it.

Developer

Yes, I agree, the game has a lot of potential. We want to keep it going after the jam is over.

Submitted(+1)

Cool Game! I like the artstyle and concept a lot! There seems to be an issue with the tiles doing what they say they should, though (and yes I understand the lightning tile mechanism). 

Also! Since the goal is to get as many hearts as possible, you should probably make it (a lot) easier to get them. I don't think I got a single heart from the green heart tiles.

Good Job!

Developer

That’s good to hear!

Indeed, there are some bugs in the game that we didn’t have time to fix by the deadline.

About the hearts, we plan to change the field generation and I think that will solve the problem

Submitted(+1)

Theres definitely potential here.  It not quite clear how to play, and the timer doesn't give you much opportunity to learn how things work, but I still enjoyed it!

Developer (2 edits)

We plan to realize this potential after the jam. And first of all, we want to add a few difficulty levels, among which will be a game without a timer. Thanks for the feedback!