Really nice and clean! It fakes it very well!
Purple T Games
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It's not a bad jam game but I find it fails on the execution of some of its mechanics.
The enemies are tough and take quite a lot of life from you, which is good to make the player rely on the powerups and constantly look for them to survive each battle. I think this is a core mechanic with good potential but right now it's broken because of the following problems:
The enemies always coming from all sides leave you with no room to run or place to hide to try to dodge their attacks. The powerups are all in the middle of the room and too close one to the other, making it very difficult to only pick the one you want or need. All of this leaves the player with too few options and strategy.
I hope my comment is helpful and wish you to keep the good work!
-Aleix
I like a lot how the theme is applied and I'm impressed by the variety of items, different attacks and enemies. The main attack feels a bit slow and and makes the first moments of the game a bit boring, but it changes once you pick the first item.
I think I miss something to complement the unstability mechanic and make it even more meaningful. For example, some POI always shown on the map would make me think how to use the time I have left before this level falls.
Anyways, I'm impressed of what you have achieved and it's a very good game!
-Aleix
The game is very well made and looks like finished, something I really value on a jam game. It's very consistent in visuals and sound and the jam theme is well applied. I'm not a fan of its main mechanic, It felt very repetitive to me and hard even on easy mode, but it's also well implemented. It's a good jam game.
-Aleix
Hi there! We are Purple T Games and we are looking for someone with experience dealing with 2D Animations in Unity. We have a few characters and we want you to do the rigging and a few classic animations (idle, attack, defense, ...).
The game we are working on is Lost In TrainStation, winner of the "Break the Mold" award at the IndieDevDay, a roguelike-deckbuilder game where you have to build a train, wagon by wagon, using your cards. The art style is papercut/handrawn.
Contact us => purpletgames at gmail dot com
Los enemigos te quitan vida, pero también son los que te dan experiencia. Una forma de optimizar el mazo inicial sería jugar la carta "cocina" que te da +1 al ataque, luchar contra el enemigo, y finalmente curarte con la enfermería. A medida que avanzas en el juego, consigues nuevas cartas que te permiten variar el estilo de juego.
Gracias por jugarlo!
Gracias Lion Brotherhood! Con el sonido tenemos algún problemilla porque hay quien no escucha la música y quien oye algo demasiado alto xD. Teníamos intención de aplicar mejor el tema de la jam y acelerar el juego, pero al final la idea cogió vida propia, tomó el control y nos olvidamos de que estábamos en una Jam y de su tema.
Thanks! The world it's based on a Goldberg Polyhedron. We wrote a thread about it on Twitter. You can read it here.