Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

qcplus

38
Posts
4
Following
A member registered Nov 07, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback

Thanks for the feedback. Now i see that volume settings is needed.

When a player absorbs wrong color ghost then extra ghost will be spawn, so player should control colors. 

Thanks

Rated. https://itch.io/jam/scorejam20/rate/1663411

Thanks

Somebody have a lot of free time

Thanks for the feedback. I was planning to add explosion ability to push away ghosts and spin them, but I left this idea, so that's why ghosts rotates

Quite pretty game. Good job!

Wonderful! Maybe, it'd be better to make shield always active in defensive mode. I was spamming left mouse button to keep shield active 

Rated yours. Rate mine, please https://itch.io/jam/scorejam20/rate/1663411

Cool and finished game

Good song

Great idea! I really like it

Thanks. Lightning is from asset store https://assetstore.unity.com/packages/tools/particles-effects/lightning-bolt-eff...

Thanks for playing. I thought nobody will get more than 50 points...

Nice casual concept!

We have a blackhole here that devours planets. What should we do? Let's blow it up with the rockets.

 I think it'd be better to show a tutorial when Play button clicked. 

Fixed it. Thanks

I haven't tested Mac and linux versions, maybe there are some issues. I uploaded a web version so you can play in browser, if you want

Thanks for the feedback!

Left a comment to your game. It will be great if you give me some feedback https://qcplus.itch.io/lastsurvivor

Like a hollywood movie

Rooms too dark for my monitor but I managed to do 3 objectives. It will be great to add subtitles, I usually reading them instead of listening to narrator

Also need a 4 hour version of the DJ song on youtube

Left a comment to your game. I'll really appreciate if you take a look at mine https://qcplus.itch.io/lastsurvivor

Nice casual game but jump timings can be memorized. Probably speeding up the clock hand may make gameplay better, so all hands will be moving constantly

Keep me in touch

Thank you for the feedback!

I also was thinking about royal battles

Maybe it's not lags but acceleration of character. There is also smooth slowing down like slipping to make movement more interesting

For the complete game it may be an issue. Player can go through all dialogue branches. I think it's better to let him choose only one branch and remember this decision but it's my opinion

The game can't load (stuck at 90%)

Yes, but I can't remember that bullets were piercing enemies. Maybe, I was doing something wrong

I've written a comment to your game

I like the idea. Maybe in the future it will be detective story where you trying to figure out personality of the character by searching clues

Text in dialogue options need some shade or background to be visible on dark surface

Now it's possible to start dialogue again. Bug?

Great concept. Ranged weapon seems not so handy as melee, so I wasn't using it

Pretty visuals.

The car turning is too smooth, I can deliver all presents without using a hand brake. Need more skidding


I think the flame is too wide, because it's difficult to fit between blocks at ice level

If flame is touching an obstacle then timer is going down

I like the idea of using fading flame as a timer. Probably, you can even remove timer with numbers

Nice sprites.

If you press W+D then character will go up, not up right. And there is a chance that zombies will be stacking and not hurting

I can help you with programming, if you want

Have you tried LateUpdate?

Also you can add smooth movement with Lerp. Like this:

var newCameraPosition = Vector3.Lerp(_cameraTransform.position, _player.position, Time.deltaTime * _cameraSpeed);

Cool art style! 

Enemies invulnerability isn't so obvious. These shooting eyes may have some sort of shield or spikes to warn player that he can't kill them by sword.

Why have you chosen square screen?

Timer goes to 0 and nothing happends. How to use rocket? I've tried to press 'x'.

Maybe it'll be good to let player jump from height with down arrow key . Otherwise player have to go to the end of the roof

Game is a good exercise for memory but i think it's need more mechanics, like some way of fast stamina restoration (eating apples, pressing button at right time). 

It seems to me that you are using Update for camera. To avoid animation shaking it'd be better to use FixedUpdate. So camera position will be calculated after all physics.