Hi, I would like to work with you for this game jam. How can I contact you?
Queue
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Hello! In general, I think that game jams are very good for testing out new game ideas and gaining experience. On the other hand, I don't think that they define how successful a game is going to be if it is released commercially. I believe this because the sample size is extremely small and the gamers playing the games less casual and more critical than your average player.
This game jam in particular was great. The theme was flexible and the rules were fine. A suggestion that I have for this game jam is having a better criteria. To be more specific, the game jam description clearly stated that a scoring model is a must-have for each game, yet it didn't include a scoring section in the rating criteria. This was unfair to the people who followed to scoring must-have because it won't help them with their rating. Games that didn't have this must-have were not removed either(most games did have this though). All the owners of the jam need to do next time is add scoring model as a criteria.
There were several great games, but my favorite was Pizza Rivals. The game transformed an average cooking game into a challenging multitasking frenzy. The game is extremely polished and the artwork is amazing. The only major issue with the game is that there is not much of a story.
To me, the strength of a video game resides in its gameplay. You can have a very good-looking game, but if the gameplay sucks, the game also sucks. In order for a video game to be successful, it should be fun and have great replay value.
I am a game designer who's in his senior year of high school. I have been been programming for 9 years now. I am also a Gdevelop youtuber(Queue The Game Dev). Thanks for the questions!
Hey! What I like most about the game is the lighting/shading effects. The game is very visually pleasing. The player movement is good, but I wish the camera controls were a little more comfortable(my personal preference). I liked playing through the first level, but I though there would be more levels when I completed the first one. After that, the game repeats itself. The game would be much more fun with more levels and some extra platforming. The polish and artwork of this game do stand out from most other submissions though.
Firstly, thanks for playing!
Answering your questions: The optimization techniques that I used was making objects that were offscreen invisible. I also made certain animations of objects not play unless they were in camera view. I used Gdevelop to create my game. It wasn't hard to create my game with Gdevelop; actually, creating my game with Gdevelop made the development process much smoother. The only challenge that I faced was a problem with the UI when the game was exported. The UI that I make in the game doesn't exactly match how the UI looks when the game is exported. I had to go back and re-export the game the fix this issue.
The artwork was made using a free pixel art software called Piskel. The game idea and story was inspired by the concept of needing to balance the mind. In real life, if the different aspects of the mind(in the game's case: happiness, pride, peace, and love) are not taken care of, people start to go insane. There is a force in our mind that wants to do good and another that wants to be bad. The evil force has to be fought. The gameplay was created with the idea of multitasking in mind. Just like in the real world, we have to multitask between the different parts of our minds. For example, you may have love in your life, but that doesn't equate to peace and vice versa.
I only intend to develop Out of My Mind as a full game if it wins(1st, 2nd, 3rd, or Hidden Gem). This would show me that this game is an idea that people are interested in and want to see more of. I have already rated your game, but I didn't leave a review(I have a bad habit of not leaving reviews). I will do so before the end of the voting period. Once again, thanks for playing and asking questions.
In my opinion, this game has the best art style in this game jam. The problems that I faced are mostly the same as others so I won't go into detail on them. All I wish is that the drone didn't have to reload and that the foreground was slightly transparent(it can be really hard to see sometimes). The poetry makes the game stand out from just regular narration. Very innovative and aesthetically pleasing game!
It has a good art style, a great selection of maps, and the multiplayer game concept is well thought out(I always love local multiplayer). While playing the game I wasn't sure if there was a way to refill ammo(I was playing local multiplayer). After we ran out of weapons, we were lost. The weapons being faster would also lead to flashier gameplay. This is just my personal feedback.
I'm glad that you liked the storyline, concept, and artwork of the game(me and my teammates worked very hard on these parts). For clarification, what do you mean by "this could be a great game"? I would like to know if you thought this was a bad game overall(I may have misinterpreted this, please let me know if I did) so I know what we did very wrong. I may have read this negatively but I would like to know all feedback whether it be negative or positive(my feelings are fine). Thanks for playing as always!
Thanks for playing a providing feedback! Dying in this game is based on two factors: your insanity bar, and the dead flowers that you have(my dumb self should've stated this about the flowers). If all of your flowers die you automatically lose. In hindsight, I made the shark hitboxes too small. I tried to make the tutorial short and to the point. I'll work on making better tutorials in the future.
Once again, thanks for playing!
Good game! The gameplay is fun(it also reminds me of a game I made in the past). You should add coyote time to the player. It makes platformers feel more responsive. Also, I didn't complete the whole game, but I'm not sure how it matches the rivalry theme(it matches the companion twist well though).
Thank you for your honest feedback. Sorry for breaking the chill vibe(the game is meant to be stressful). I wished I could've spent more time on the minigames to make them more engaging, but time got the best of me. The theme is also primarily rooted in the story, but there is always room for expansion. Thanks for playing!