Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Quantum Bit Games

21
Posts
1
Topics
1
Followers
4
Following
A member registered Dec 24, 2021 · View creator page →

Creator of

Recent community posts

I like your game, it's fun! Those glitches are beautiful, although some kind of sound effects would be appreciated. Also, a web build that would allow us to play in the browser could be a big game-changer. Your game has high potential. Keep it up! 

The only part of the game I've struggled with was the box stacking room. It was kind of hard to jump on the boxes without moving them, but besides that, I enjoyed your game very much! The sound effects and the soundtrack are very cool. Also, the gameplay is very good.

(1 edit)

The game seems cool, but I think that many people would appreciate some kind of a web build next time so they would play in the browser. Good job!

This idea is brilliant! A puzzle game connected with the dimensions switching mechanism. It's awesome!

I totally agree with you. Due to lack of time, I could not make any cool sound effects in time. 

Thank you for your feedback!

I like your game's connection with the jam theme very much. It was fun to play it!

I'm happy you like it. Thank you for your opinion.

Pixel art and good character controller were my main challenges during this jam. I'm glad you like it.
Thanks!

I'm very happy that you like it.
Thank you for your feedback!

Well, it's kinda my fault, because I've not mentioned that anywhere in the description, but it's fixed now.

Also, good to hear that you've enjoyed the game!
Thanks for your feedback.

Thank you! It's awesome to hear that!

This game looks really cool! I like the art style.

Sounds cool!

I like the whole concept,  but I and other people that will play your game will surely enjoy some kind of a volume slider.

(1 edit)

Hello everyone!

I was thinking a lot about should I do this, but I've decided to share my progress and what I have learned with you. Today I submitted my first game created especially for the BGJ 2022.1. It's called REAL.  I have to tell you that the development process wasn't easy. It was very stressful, because I had a lot of ideas, but only a few days to make them come true. That's the reason why I had to cut 50% of the previously planned content from the game. But don't get me wrong. Participating in this game jam and creating REAL was still a great experience. I enjoyed it. A few major things that I've learned when participating in this game jam:

  • Tilemaps - everything related to the tilemaps and tilesets.
  • 2D Character Controller - this is the aspect that can be painful to many devs. I'm sure there are still many things to improve in my 2d character controller, but it certainly is not as hopeless as it was before.
  • Pixel Art - This is probably my greatest achievement during this game jam. I've always been concerned that I cannot create pixel art. I'm aware that pixel art created for REAL is not perfect, but at least I've 'unlocked' myself and started doing pixel art. 
  • Unity's 'new' Input System - Finally I learned how to use the 'new' Input System in Unity. Although after a hard struggle my game is still using the 'old' system, but at least I understand the new one now.
  • Level Design - It's not perfect, but I thought it would be worse.

That's all. How about you? Tell me about your progress and what you've learned while participating in this game jam.

I guess so. Just remember to link to it on your game page.

That sounds cool!

(1 edit)

I think I'm doing good. It's my second 2d platformer game. Right now I'm designing the main levels for the game and fixing some issues with the pixel art assets that I've made.  I only hope I'll make it on time.  And if anyone is interested, the game I'm currently developing is a simple mini-game when the player is forced to switch between two different dimensions to finish the level. A similar mechanism can be noticed in the game called The Medium. I am highly inspired by it.

Edit: The main reason for that 'switching dimensions' mechanism is my attempt to make it clear that not everything in the game's world is real. Also, the big part of this whole concept is a mini-story that I hope will be done before the end of the jam.

Unity

(1 edit)

In the beginning, the shooting feature seemed to be a little strange, but after playing it for a while I think it's a very cool game.