We definitely definitely found ourselves trying to do it out of habit lol. At some point we realized a lot of the target audience for a jam game is just used to terminals which was great for how intuitive it would be, but meant people would have higher standards. We ended up not having the time for it, unfortunately. I’m glad it felt immersive, at least. That was a huge goal of ours.
Russo
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A member registered Sep 24, 2020 · View creator page →
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Keep what's left of your ship running. Don't freeze to death!
Simulation
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Tysm! We figured that the commands can definitely be a little daunting for people not too familiar with command terminals, but the game isn't super long, if people want to play around with the commands and try out different things. I'm glad you're impressed! The aesthetic and tone definitely do a lot to carry an otherwise pretty simple game.
Me and the other dev were scrolling through the list of submissions and saw yours the other night, and thought 'oh wow these guys killed the terminal aesthetic way better than we did.' I'm glad you enjoyed! We were a little worried about the complexity of the commands, but we figured for jam game, we could rely on a lot of our players being developers and pretty comfortable with the interface lol.