Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

racenis

37
Posts
12
Followers
4
Following
A member registered Apr 05, 2022 · View creator page →

Creator of

Recent community posts

Neat art style.

I love the idea. The art is neat. Physics very janky. Diffcult to jump.

Neat art style.

I like frogs and I liked this frog.

Finished all of the levels. The jumping feels awkward -- sometimes you don't jump up high enough to get on the platforms. The graphics are neat.

Yeah, IDK, kinda uneventful. Also very laggy. Would be better if the player character could move faster.

Where is the floor?  I can't see the floor!

This is just like RuneScape. I almost got all of the skins. My favorite is the one with the toilet. I also liked Lobotomy and Ink. Needs fishing.

This is amazing.

Good thing that I learned probabilities at university. Anyway, couldn't get to the part where you kiss the goblins without the game crashing.

Very good graphics. But the hitboxes need to be smaller.

Neat, but needs more juice.

Got to level 8. Nice graphics, SFX.

I like frogs.

Poor frogs..

It's possible to get the ball stuck on top of the goal net.

Crashed my GPU driver/10

Idk why the game is in chinese, but the art looks nice.

Very well executed. The art style is great.

Discrimination against greens (that means frogs) 0/10 can't recommend.

I cannot into puzzles, but I guess that the art looks neat.

Interesting art-style.

Neat idea. Very fun. The CRT effect looks awful. Maybe could increase the saturation on the textures.

No, I am just very bad at puzzle games.

Idk what this is suppoosed to be, but it has vibes.

Pixel art does not really fit this game.

Laggy for a pixelart game, also resolution locked to a 1080p.

The dialogue was pretty funny, the premise too.

I have no idea what is going on, but I somehow managed to beat a few levels.


For some reason the music restarts with every level.

Solid game-play loop. I feel like the balls need some kind of shading, like a gradient or something. Needs a game-over screen.

I'll add an option to the engine to change mouse sensitivity.

That's weird, the mouse sensitivity should be independent from the frame rate, but maybe that's because the web version of the input library that I am using works differently from the desktop version.

they look so cursed I LOVE them

Did you try jumping? The collider for coin collection is in his feet (engine limitation, will fix later).

Post logic brick

I compiled with the -static flag; have no idea why it didn't work. Don't have a spare windows computer, so can't test, but next time I upload I will upload it with all of the .dll files.

🤔