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What Makes a Heart Beat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you like the game? | #1 | 4.000 | 4.000 |
Quality of the devlog | #2 | 4.143 | 4.143 |
Is the game engine unheard of? | #4 | 3.857 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to devlog
https://youtu.be/-10F0i_4p8s
Link to the Game Engine code
https://github.com/UPBGE/upbge
Link to the game code
https://imgur.com/a/Q0KGzTz
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Comments
The game seems as if it should have a top-down collision (just walls & enemies) but damage often comes from colliding with the floor. Also in this style of environment traversing, my suggestion would be to use steering/turning movement instead of strafing left/right.
Hmm, shouldn't take any damage from the ground as there is nothing that would trigger it, but the bounding box of the "character" might not correspond with the animation of it, so it may seem sometimes that there is a hit where it shouldn't have been. Maybe I'll think of way how to make those things more precise in the next update.
Will definitely try out how the controls feel with the turning instead of strafing.
As you already mentioned, the level could be longer. A lot of unavoidable situations... But I guess that's just my poor skills :D Nice
Thank you very much for the comment! A big update coming out tonight, which will make the virus evasion a bit more dynamic as speed up and slow down control will be available, also the the collision bounds will be much closer to the actual blood cell, longer level, pause, glitch fixes and other things.
Post logic brick
Will do