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Radnyx

18
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349
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A member registered Apr 20, 2018 · View creator page →

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Recent community posts

You can add my YT @radnyx_games , excited to see the video!

Hey that's awesome! I'm totally cool with that. 

Feel free to respond to this comment with the video and everyone can check it out! Best of luck with your channel.

Awesome idea. In my opinion, every game should have a parry mechanic.

That animation on the second boss was NICE! I can't say I figured out how to beat it, but it was worth dying to watch that shooting animation.

And the music notation font was a very nice touch.

Beautiful colors! Controls became very intuitive. It's a really unique and satisfying concept.

The float mechanic is great. But it would be interesting to shorten the stamina meter. I didn't feel incentivized to think about the gravity, as I could mainly hold spacebar and essentially float anywhere I wanted.

Also, it was really cool finding out that I could shoot lasers through the portals! Overall, there's some awesome opportunities with the mechanics and I'd love to see it explored further.

Woohoo! Fixed. Apparently Safari can't play .ogg music files.

Just released a patch! After some research, it seems to be a common Firefox problem. If it happens again, it won't crash, but saving game progress won't be allowed with some Firefox versions/settings.

Thank you for the heads up and thanks for playing! I'll look into it :)

Aw thanks for the support!

I'm thinking about putting it on mobile with more levels!

This is incredible.

So much personality! I loved how unique every interaction was.

Awesome puzzle game! There's so much breadth to a such a simple mechanic. It was executed really well!

In the spiral level where you have to jump over the spikes, I noticed you could turn around and go backwards around the spiral and avoid all the spikes. I felt very proud of realizing that, but I don't think it was an intended solution because my character couldn't make the last turn! I think 1-block-thick turns aren't possible?

INCREDIBLE! This is such a tight demo. It NEEDS to be a full game.

Such a tight demo! It doesn't miss a single thing in terms of game feel, art, sound, or charm. 

I couldn't figure out how to zip-swap. I watched the tutorial a few times and held the key down but don't think I figured it out.

That aside, this is a really accomplished puzzle game! Excited to see it released.

Smile on my face the whole way through. Awesome work!

You're right that it isn't itch.io.

Further inspection reveals this is a Firefox only issue where backspace is, for some ungodly reason, set to automatically go back a page.

Calling 'preventDefault' solves the problem and allowing ESC to go back a page works perfectly. Thank you.

I've got a webgame that requires the backspace key as it supports typing with the keyboard. The game is run in click-to-launch-in-fullscreen mode, but it seems that backspace is overridden (by itch?) to exit fullscreen mode. I'd much rather ESC do the escaping. Can I fix this?