Very nice game. It's feels like the Kobolds quirks (besides Raga's) could have used a bit more, though.
Given their original plan, I expected Ram being able to "give a leg up" and perhaps Kog to either have to "drink up his courage" somewhere or do some some things you wouldn't dream up if sober, like sleep in the hay during a heist, to find the needle with different approach.
But time's short in a Game Jam and we can't expect a full blown 100+ puzzle adventure with alternate solutions in a weekend.
Perhaps there's room for a sequel/extension!?