Loved the way the game presents its mechanics, really polished and responsive interface. Nice spin on the theme, really nice graphics.
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SUB SYSTEMS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #16 | 4.618 | 4.618 |
Fun | #52 | 3.947 | 3.947 |
Originality | #63 | 4.237 | 4.237 |
Theme | #72 | 4.066 | 4.066 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You have to power your sub to use the systems to navigate around, and collect artifcats!
Comments
Arming the missle was a lot of fun, catching parts of the relic was a bit too easy but not boring. The power cranking felt a bit tedious, I wish I could do it faster. The art and the sounds together with switching between different systems to contol the submarine felt like really pleasant and engaging experience. Also the length of the game was just perfect.
Felt good to play and the art was top tier. The game was missing some sort of urgency though in my opinion, especially the power charging felt unnecessary. Still very much enjoyed finishing the game!
this was awesome. what a great game. beautiful visuals. the gameplay elements mesh together so well. i found myself very immersed in the experience. i would love more of this tbh. amazing wonderful job.
This is fantastic! Really love the art and concept, definitely one of my favorites from the jam!
This is an awesome, compact, experience. It feels like a collection of interdependent mini-games that produce a cohesive outcome. Great work!
I love this game! It's so charming and cute. The art is insanely good and the little systems are all interesting and unique. I think not having music is probably overall negative, because so many ocean games have good music. Great game!
Valid criticism! Being a solo dev for this and having to add all the audio stuff in the final hours, I'll admit I don't have much experience adding sound effects and music (I usually don't get that far with projects, haha). I didn't end up finding a track that wasn't copyrighted, and that was also not too distracting from the atmosphere I was going for, so I went with my gut and left it silent.
I'm still glad you enjoyed the game though! :)
Love the visual cohesion and overall art direction, amazing work! I like how all the minigames come together to serve one greater purpose, feels fitting and well thought out. Great job!
Beautiful game! I loved the art style and the gameplay was also very fun! If more variety is added in the future it would be even better.
Dude, I made it all the way to the end for you to call this a dumb little game?? This was so fun. I was charmed with every function in each room. Loved how everything together. If I HAD to critique it, I'd ask for some deep sea ambient music, but you knocked it out of the park regardless. If anything, the quiet help highlight the SFX and the nature of a deep dive. Amazing work - you should be proud!
Great art! The gameplay was also pretty fun too, I liked all the multitasking minigames you had to perform, I just wish there was a stricter time limit. Although I understand it's best to make your game easier for a jam. Also the relic you need to reassemble being Biggy is just great.
What a delightful treat! Each element was executed to near perfection. I personally applaud the decision to keep the challenge fairly light. It gave me more of a chance to absorb the game's excellent atmosphere.
I noticed you credited several friends with assisting in play testing. This really shows in the final product, the experience is so smooth and pleasant.
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