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Fox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #23 | 3.417 | 3.417 |
Presentation | #51 | 2.750 | 2.750 |
Overall | #57 | 2.417 | 2.417 |
Enjoyment | #62 | 2.083 | 2.083 |
Use of the Limitation | #77 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me
Software used
godot, aseprite
Use of the limitation
almost everything in the game involves some randomness
Cookies eaten
0
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Comments
I struggled a bit with this one! the randomness feels much higher than the reported values and it's hard to make an accurate prediction, I tried a few different strategies but couldn't find one that consistently found all 20 with a good grade. It's a good inversion of minesweeper and I love the theming, the UI and sprite-work look great, I think with a bit of tuning it'd be perfect.
thanks for the feedback! the perceived higher randomness is intentional due to the sensitivity and specificity mechanics, i wanted players to gamble on trusting the tools. for instance, even with 90% sensitivity and 90% specificity, the chance of a detected fox actually being true is only 37.5%. that said, i agree the numbers could use some tweaking to make it feel less of a gamble. i really appreciate your thoughts!
I would like to echo these thoughts - I felt the same about the tools effectiveness. That said, the presentation was great even if I couldn't trust some elements. I think one way to deal with this is to tell the player the foxes are moving around, and make one of the tools a 'pulse' that gives an accurate reading but its only accurate and visible for a few moments, making the player feel like they are triangulating the foxes positions.
thanks for the suggestion! i can see how adding movement and a pulse tool could make the gameplay more engaging. my original intent, though, was to focus on the gambling part while while also sneakily teaching a bit of statistics. i think there's room to refine the balance while staying true to that idea. i really appreciate you sharing your thoughts!
I think I have to agree with what others have said about the randomness seeming high, but I think the problem might be more in the presentation, as the game feels as if it's presented as though strategy is key, when in reality most of it is just a gamble, as I felt just brute forcing it through using only one tool to find the foxes to be the most effective.
thanks for the feedback! i think you're spot on, people might see the game as more of a strategy game, and that's what i'm aiming for. its both a game of chance and a strategy game. also, the most effective strategy is definitely not checking every box. the best one i’ve found is dividing the grid into 3x3 cells and using the counter tools to estimate how many foxes could be inside. there’s a really high chance that a '0' is actually a '0,' so you can safely ignore that entire 3x3 cell. anyway, i’ll think about how to better align the presentation with the gameplay intent, thanks again for sharing your thoughts!
Very minesweeper like, quite fun
thank you!
A cute minesweeper game! I really love the pixel art style!
thank you! i'm glad you liked it
Very fun game! Reminded me of minesweeper, and I love minesweeper haha. Very cute art style as well, very good job!
thank youuu! it's definitely inspired by minesweeper, and I love minesweeper too!
I nailed my deforestation run. Total destruction of the environment.
NOOOO! think of the animals! 😭
anyway, your profile picture matches your comment way too well, its kind of scary
I didn' t get a good grade but still had fun getting it. I missed the coin flip part but see how it's random
thank you for playing! and yeah, i do agree that the coin flip thing might be a bit of a stretch