Reminds me of Fez/Meat Boy. Very nice and clean.
I REALLY like the voxel art form. Were those made from Unity/blender primitives or manually modeled as a whole?
I have several friends that submitted their own game and it ranges from 4 hours total to 8 hours per day for the entire jam (~48).
How many hours (total team hours) was put into YOUR game? Just curious.
Ouch that was bad
The interior was very beautiful.
The only reason you're there is because you asset flipped a pre-made android game on the first day and it was STILL bad.
I thought the dungeon pixel art was good, but the ending is a different league. That twist at the end with the scientists was unexpected. That game WAS a liar...
I don't see many games with really good pixel art in this jam, but this is one of them. Pixel art is a timeless classic art form.
Cute, but disappointing :(