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The Wrong Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #33 | 3.887 | 3.887 |
Overall | #49 | 3.585 | 3.585 |
Audio | #58 | 3.704 | 3.704 |
Graphics | #63 | 4.014 | 4.014 |
Game Design | #80 | 3.577 | 3.577 |
Fun | #175 | 3.282 | 3.282 |
Innovation | #212 | 3.042 | 3.042 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked the concept of the game and the direction its heading for, This game really has a lot of potential. I particularly liked the graphics and music. Keep it up.
Thanks a lot! I also ended up with something I enjoyed making and I'll probably push the project a bit more :)
The main issues i'm seeing are slow text, having to go through all rooms again when making a wrong choice (i was hoping the "rooms" menu would let me choose where to spawn) and the slow, unskippable credits.
Graphics are very good, audio is good, overall a good experience. :)
Thank you! I'm aware of the issues you listed, I'll make sure to think about this later on during the next projects I'll work on!
Loved the graphics - how the lights and glows are handled so you can faintly see some of the clues! Gameplay was good too, controls not clunky and the riddles/puzzles are not too hard/easy to enjoy!
Thanks, really appreciated, hope you had good times by playing it!
Honestly I kinda hated the game at first but it grew on me and before I noticed it, I was starting to have fun. Props on making a jam game with multiple endings! While not mechanically complex it was interesting and through some simple mechanics you conveyed a sense of dread and angst. The text being so slow would be my main complaint but that's an easy fix. This is a fantastic submission!
Thank you for your feedback!
Text elements are part of what I'd like to improve later on (faster, skippable...). I'm glad you enjoyed it after some testing :)
Ok I played the game to get to the three endings and see what I missed.
The riddles are clever and I wanted to solve them but it was frustrating to start all over again every time and it was just a matter of memory. I think it would have been less tedious to make the player come back in the same room if you took the wrong door insted of coming back to the main menu.
The graphics are nice and the music is good. I liked how the main theme slightly changed between the different areas.
Good entry!
If you have time to check out our game I think you would enjoy it :)
https://itch.io/jam/cgj/rate/477069
Hi Stefano,
Thanks for your feedback! I agree that the game would require some checkpoints because redoing everything can be frustrating, this is something I've noted in case I want to develop more content for the game :)
Enjoyed the game, it's got potential, I can imagine something like a procedurally generated maze of doors and each play through being a different maze.
Thanks! True, I was thinking about this when dev-ing this prototype, it could be great!
Very good concept. I really liked it. Played and rated!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
Thank you!
Don't forget to rate my game please: https://itch.io/jam/cgj/rate/476599
Nice graphics with nice audio
It will be nice of you to check out my game too
https://viktorinkov.itch.io/the-life-of-a-milk-bottle
Thanks!
Great art and audio, fluid movement. Good job!
Thank you!
Loved the audio and the idea but I feel the gameplay could be better. Once we figure out we have to take the door for which clues are not in the scene, it becomes boring. But the concept is great and one on which you can build on.
Check out our game as well and do share your valuable feedback. Thanks!
Hey!
Thanks for your feedback! It's hard to have an exciting gameplay when doing a kind-of puzzle game, but I'll think about this.
Interesting concept. I feel like there should be some points where the game is actually telling you the truth with the clues, and some indication of when that is. It would make the puzzles more difficult than doing whatever is opposite of what is being shown. Good job!
Thanks! This sounds like a good idea to me, I'll consider it when expanding the game after the jam :)
Cool concept. Nice work mate
Thanks a lot :)
Please consider trying ours out. We are really interested in your feedback
Sure!
Good job! I like it, I found one path for now, and I want to do it again to discorver all the rooms...and it's a good thing! ;)
I guess my game might be on your taste. Try to check it out if you want! :)
Thanks dude, I'm happy you enjoyed your time spent on the game :)
I liked the click to move and exploring loop! Good job~ Your sprite art is nice too and the lighting is really well done! Maybe you can juice it up with some particle effects, also sound was just a bit loud~ Keep iup the good work. Please check out my game if you have time (you can rate based on gameplay video or DL)
Thanks!
You think the sound effects was too loud compared to the music?
I like the concept, but I wasn't smart enough to figure it out lol!
https://itch.io/jam/cgj/rate/476728
Thanks!
Nice art and music
I wish the text was display faster, right now it's very slow. And you can't skip them
I found it frustrating feature to be send back to the menu when you open a wrong door, maybe there could be a smarter alternative to fit the theme's jam.
Frustration aside, it could make a pretty cool game after some fixes
Hey, thanks for your comment! You're right I already received feedbacks and noted the fact that the text is too slow and should be possible to skip.
I wanted to add some checkpoints but as the game isn't that big it would have reduced a lot its duration, I'll probably do it on a larger version.
Playing this game was a great and fun experience. The music was great and fits. Art is awesome. I like it.
It was simple but it has a few puzzle here and there. And because of the theme you should not forget that everything is a lie. Like when you know what x = -2.5f is and think nice I know which door the game means. But still you should remember the theme. You could probably add more and also trickier puzzles if you decide to expand on the project.
When you finish a game once the world should change a bit, like adding more objects (at least just to interact with them) or adding something else that would change the next playthrough, so that you want to play again and see more.
And maybe the "game over"-doors should have some different outcomes in form of text or image. Like here it is game over because this happened, and so on.
Overall a great game. If you decide to work on it and make it a bigger project, I would like to play it :)
Hey! Obviously this was a matter of time: level design was long, finding the right idea, designing the background and all of the elements, the music... Yeah I would like to give it more content but in 7 days it was a bit short. Your ideas are great, I'm noting them for a possible later expansion!
Thanks for you feedback!
Here's my feedback on the game:
Hey Mika, I really appreciated your honest feedback!
> Nice art and music. However, there is no alternative response for when you press the E key when the tutorial says press the T key; kind of a missed opportunity.
This is true, I didn't think about this at all but I already got some feedbacks saying this!
> It is really annoying that you get sent back to the main menu every time you go through the wrong door.
That's part of the experience, just don't miss haha. Joke apart, thing is that I would like to have some checkpoints but there are not enough rooms to make it interesting so, yes...
> Why not show the overview of the rooms in the pausemenu, that way I know were I am. Also, allow the player to go to a room they have already unlocked, using the roomsmenu. That would save a lot of annoying repetition.
Rooms' functionality wasn't an original idea, but a feature that I've added at the end of the development, so I ended with what you see atm - but your point is valid, it could be very interesting.
> There's no way to skip the credits, but that's a minor issue.
True, that's annoying. Same goes for the texts when interacting with items. A quality-of-life dev is required here if I plan to continue the project.
Thanks a lot for playing :)
The game is fun and I did play it all the way through. It was a nice adventure and I like the multiple paths and exits. I like that your progress is saved and I was surprised to find it working on WebGL. I do think that the beginning message could've been faster and I was worried I'd have to sit through that eveyrtime but thanks to saving I did not have to! I like the menu system with the and its polish. I really like the credits screen too especially thanking the organisers that was wholesome
At first I was a bit annoyed at the lack of a checkpoint system but it did grow on me to repeat the rooms as my anticipation to try the other rooms built up. If that was on purpose then I am glad it worked out well. The 2D lighting is pretty nice and I like the sprite work. The music in the first few levels was pretty annoying and it did make me wish I could've muted it but the second and third music tracks used (the orange rooms) wasn't bad actually.
I thought the Heaven and Hell stuff was funny. I did like the twist in Heaven where the protagonist thought he failed. That was nice
My feedback would be more options and to proofread the dialogue (lots of spelling and grammar mistakes) but for the jam this is fine as it is. It was a fun playthrough and it did make me wanna experiment with 2D lighting and that's great. The fact I did all the endings shows the game did something right.
Thanks for the complete review you made. I'll go though all of your points.
> I do think that the beginning message could've been faster and I was worried I'd have to sit through that eveyrtime but thanks to saving I did not have to!
Generally speaking, the text elements and animation I made could be better, quicker and have skipping options. I've noted this point for the later devs I'll make.
> At first I was a bit annoyed at the lack of a checkpoint system but it did grow on me to repeat the rooms as my anticipation to try the other rooms built up. If that was on purpose then I am glad it worked out well.
For the jam, I didn't want to make a checkpoint as it would have shorten the game too much. If content would be longer, then I'll probably add some checkpoint rooms where you can just return using the "Rooms" menu.
> The music in the first few levels was pretty annoying and it did make me wish I could've muted it but the second and third music tracks used (the orange rooms) wasn't bad actually.
Music is one of the things I love about my own game, but this is very personal :)
> My feedback would be more options and to proofread the dialogue (lots of spelling and grammar mistakes)
You're totally right. English isn't my mother tongue, to I had some troubles making the dialogs and texts in a short amount of time, tried my best to make it clear enough, at least I hope lol.
Thanks a lot for your detailed feedback, happy you tried my game!