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Only One Has To Score's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #756 | 3.348 | 3.348 |
Originality | #877 | 3.522 | 3.522 |
Overall | #966 | 3.406 | 3.406 |
Adherence to the Theme | #1181 | 3.348 | 3.348 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A fun little precision game that would b perfect for mobile. I was a little confused however, when I did not receive a win screen when I only got one in, as the name would suggest. I would reccomend trying to put a button saying "continue" or something similar when you get one in If you don't want to go for all the balls.
Thanks for the idea! I'll consider it.
Somewhat confusing, sometimes hitting red triangles counts as a win. Nice concept though, and a good variety of levels.
Yeah, that is my scoring system at work XD Thanks for playing it!
Coming from the community thread here :D
Love the unique gameplay, will be great if we play this on mobile devices!
Thank you! I'll for sure publish mobile version :)
I liked your game. It takes a while to learn how to control it since swiping immediately makes you think this should be a mobile game. And it would work as a mobile game but maybe instead of swiping you could use gyro control like in the ball labyrinth where you tilt the phone to essentially control the gravity.
Mobile game idea aside, this is a cool game. I like how you've made enough levels to introduce and then test the player for the new mechanics you introduce. That's good learing curve design. I've especially liked the introduction of orange cubes and I've hoped there would be more levels with both 1) choices which orange cubes to spend balls on and 2) once you've chosen having to still navigate through them without losing any balls.
It's a shame that you didn't have time to implement scoring for how many balls you've successfully brought to the finish line and perhaps the number of swipes made.
Aesthetics works for me for a jam game about design but I'm not sure whether it would work without a bit of tweaking as a full game.
There are only 2 things that really bother me:
-a minor one is that the last level was a bit dissapointing since it seemed to use mechanics which I was already tested for a few levels ago. Second to last level would make a better last level in my opinion.
-major one is that the game gets much easier if you just quickly swipe around to essentially move the balls step by step (especially if you can get the balls next to one another and have them move in a cluster. I think gyro controls on the mobile phone would solve that problem.
Thank you very much for in depth feedback! I really appreciate it and I'll keep it in mind while developing the game further :D
Great game, a little hard to control ,but we get used to it .
Overall , well done !
Thanks for feedback! I'll try to improve controls :)
Another gravity based game, yay! It says that only one ball has to pass - but I had to get all the balls to pass for it to go to the next level (Well, either pass or kill the other ones!). Seems like all balls need to be gone for it to check the win condition (HTML5). Nice little puzzle game, some good opportunity for some complex puzzles there since you have to react in real time. Nice job!
Thanks for feedback! Multiple balls were there for the purpose of scoring but I haven't managed to implement that on time.
An interesting concept, though I didn't think it was executed very well in the earlier levels. However as the game progressed it got more and more interesting, until the final level. And then it ended, just as I had gotten to the great part! But yeah, pretty cool. The sound effects were a bit much at times, and some music would have been nice, but overall it is pretty good.
Thank you for feedback! I appreciate it.
This is a nice little puzzle game, reminds me a lot of flash games of the past, there's fair amount of levels as well!
Thank you! :D
Nice level design and idea. Playing with gravity is always fun, and this is a rather original way to do so.
Visuals and Audio aren't the best but that's not what this jam is about, so it's Ok.
Here's mine if you can spare some time playing it. Many Thanks:
https://itch.io/jam/gmtk-2019/rate/463337
Thanks for playing it! Yeah, I'm not that good at creating audio and graphics :)
I'll check your game out immediately.
This is a great entry! It's simple and easy to understand. You introduce new feature slowly with the progression and build up the challenge. Some more challenging levels would be awesome but for a short amount of only two days it's a great work! Well done!
Thank you so much! I'll definitely work further on this game in the future :D
Nice! Keep it up :)
Really cool game, the concept is simple, easy to understand, fun and hard to master. This game should be done for mobile for sure, it fits really well those Hyper Casual type of games! Great work!
Thank you! I have plans to develop it further into a mobile game.
simple, fun, engaging = all stars
release it on mobile you gonna print some heavy bucks for sure...
Hahahaha, hope it does. Thank you! :D
Thank you! :D
Good game, simply clean desing
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
Thank you! :)
I rated your game as well.
From time to time, the triangles cause a win and the yellow causes a loss. Confusing if intentional- there's no universal indicator that "this is the win condition." fun concept but the addition of multiple balls didn't really add much besides making it easier.
Thanks for feedback! Basically, if one ball reaches the end and after that all other balls get destroyed you still win. It's supposed to give you a better score if your finish with more than one ball but I didn't have time to implement this properly.
I'll definitely make this clearer in future update.