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Reclamation Wars (GMTK jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2028 | 2.843 | 3.636 |
Originality | #2087 | 3.127 | 4.000 |
Overall | #2475 | 2.819 | 3.606 |
Presentation | #3156 | 2.487 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Connecting tiles to provide power and control, breaking ships apart to reclaim parts of them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really fun puzzler! I wish it was more zoomed in, but the game was challenging and interesting and the art/music/sfx were pleasant
Thank you! I agree that game like this needs a variable zoom.
Nice idea, pretty well done for the time we had !
I'm not gonna lie, I scrapped my core when I started, was like the first thing I did ahah, I know it's dumb. It could have been nice to have a "how to play" because it took me really a while to get the mechanic and build the proper things. Even repairing the ship wasn't enough or ended up building a lot of storage on it without really seeing what it was adding.
A little hud showing the materials could maybe help.
+1 for the menu/resolution etc... Only the fact that you can go to a menu it's sometimes missing in few jam games.
I liked the atmosphere :-)
Thank you. I made a little thingie with menu, resolutions, sound/music volume etc. that I reuse for each jam that allows that.
Materials in HUD are tricky because they are by access, you can have 2 cores on 2 different networks that have access to different materials. You can also use enemy's materials if you connect to them.
I like the design. Good job.
Thank you!
This game is certainly an interesting one - needing to fix parts of a ship and the turn-based way we fight the AI.
I only have a few issues with things like the fact that the button-hover sound effect sounds like someone is smacking their lips and a slight difficulty figure out how to play it.
Thank you! I didn't have time for the sound effects, so it still has the default ones from my jam stub.