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Raphael Weiter

10
Posts
A member registered Jul 23, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! This issue might be due to your screen's resolution. On mine and my friend's screens, it worked fine. As this was my first time using Unity, I wasn't really familiar with how it handles that, hence why I had to eyeball some things. For me, everything worked fine, and drinking the coffee was only once a problem, which I had fixed for me, and never encountered again. If I ever get back to that game, I might improve upon the things you've mentioned, and I'm sorry for any inconvenience you've had while playing.

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Awesome game, I love how it shows your accuracy when you die. Also the controls feel great. This would make a perfect multiplayer game.

Nice concept. Right when it got difficult, the lightswitch was a great addition!

I really like the art style. Whish the buttons at the end screen of each level would have that aswell. The grabble points having this 3 second countdown fits nicely into the theme. Well done!

I'm impressed how you managed to come up with such a simple but awesome idea. This feels so polished and well made!! Love it!

Wow. This would make for an awesome and relaxing mobile game!

Amazing visuals considering the time constraints. Only little annoying part is the camera perspective, which for me bugged trough the mountains on the side some times. Other than that, cool game!

Thank you! I'm aware of the issue with the beans being difficult to find. I had used a different spawning system before where this issue wasn't present but then the performance suffered to much from it. Also congrats on your score :)

Thank you!

Nice Idea, really like the sound design, especially when finishing a level. The buttons are a perfect addition to complexity in this game.