the premise is interesting, but the movement controls are kind of frustrating, especially since we only have one guy. If we had multiple minions we could swap between to move around different parts of the map, the controls would make more sense and there'd be less downtime while our guy just moves
interesting idea with having to shield some balls and let others hit you, but the controls are really jank and there's too many balls from all directions to make it feasible. Making it in 12 hours on your first time using an engine is impressive though
getting challenges to eat bigger worries is a cool idea, but since you can't see what challenges you've eaten once you've eaten them, it just turned into me looking for what worries were flashing white, instead of correlating challenges to worries like the intention seemed to be
very cool concept and take on the scale thing! At first I was wishing that I could rescale each block manually, but now that I've finished, I like that scaling every block at once forces you to figure out the patterns and when the optimal time to do stuff is