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RealitySims

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A member registered Apr 20, 2023 · View creator page →

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New low: this guy, disconnecting before each deah to keep low death score. Lol.Guy

Haha I don't mind about downvotes. And I don't mind if this is resolved in another, more positive way. However the problem is there. I admit I do like to play 1 or 2 vs 4 on occasion, good challenge. But when it happens in 3rd game in a row, sorry but that makes the game a lousy experience. Which is a shame because when the teams are similar strength and play start to finish, it's a great game. So maybe create separate league for actual players who commit to a match from start to finish, and leave the rest for cry babies? :D I don't enjoy matches where either my team, or even the opposing team loses 80% of players at the first remote posibility of losing. Even if it happens on the opposing team, the match is basically over. I'd just like to avoid playing with people like that, would be nice if there was a way. 

I think the game should punish leaving matches at will, especially after at least 1 flag is captured and you're in the game from the beginning. Maybe give you maximum free leaves per day(2-3), and beyond that take your gold. Or make matches cost considerable gold from that point for the day. So many matches where a team full of "Pros" (judging by the nicknames) 90% leaves after the opposing team captures the first flag. Just bunch of losers who can't take they're losing. I'm often the last man standing against a full team in the end. Nothing wrong if you want a different map so you leave early, but leaving mid match -not cool

:/ Wish we could report those or something, though not sure it would help much.

Cool game, but the cheaters are annoying. Jumping 30m high and auto aiming tons of arrows.

Cool implementation :) Had that idea as well before, so it's fun to see it realized! On my laptop touchpad pretty tiring from all the clicking/tapping, would be simpler if you could just hover to drop enemies with some cooldown? Not sure the game needs to rely on clicking like mad to be fun. You could then also upgrade the drop cooldown as part of the upgrades.

Thanks for the report! We'll check it out.

If you are using Application.persistentDataPath you might try this https://ddmeow.net/en/game-dev/save-persistent-itch-io/ , it was my problem at least.

Hey, it's me, the author of Lumberjack Survivor :) I played the game for a bit. I think it's really good. I really like the art & polish and some of the little twists, like the disappearing gems and the teleporting trader. The difficulty is pretty tough from the get go, but this is highly subjective. Personally I prefer it, I had issues with others complaining about too high difficulty in my game and now I have the opposite problem, lol. Will come to play more for sure, need to beat that first boss! And then I'll have even more feedback to share. I noticed just one technical issue, there's sometimes a black line between the tiles, one pixel wide. FYI about the lost progression, have been sovling the same issue...I'm sure you already figured it out, but if not give me a shout. 

Hey, that's cool! Thanks for the praise. I'll give your game go later today :) And yes agreed the balancing needs work. I literally went to make food during the first 3 nights after I bought couple perks lol.I developed it with another guy in my spare time and it was dragging on for months already - so I just wanted to get it out to see if the idea is appealing at least.

Thanks! I agree, the balancing could use some more work, once you get a bit of upgrades it tends to get easy in the early stages.