RedHeadMaster
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Upon entering, pick up the Lantern on the table. You will not be able to enter unless you do.
Navigate through the darkness and then a cutscene will play. The Stone plate will say: “Grey will reset. The liquoR storaGe is beYond the taBle.” Navigate through the darkness activating the switches in a certain sequence.
Hint: To the Capital, think of Colour.
Once you have activated them in that sequence a gate will open.
Pick up the Champagne in the silver chest.
The first Brown Chest will give a Bottle of Wine, the second behind a hidden wall will give 3 Goddess Coins. The Stone Pile will give 8 gold. The barrel will give a Bottle of Wine.
The Gold Lever, unlocks the fire barrier to the Barley Charm, to unlock, read the broken stone tablet beside the Gold Lever.
Hint: First reset the levers and follow the stone tablet.
The Cellar Door will take you to Raylene’s Bedroom.
The Purple Pillars will disappear near the end of the Lust Route, the chest inside gives 3 Goddess Coins
I don't know where you've seen people with larger counters, but there is no “legal” way to change the stealth time. If you want to increase the stealth time, you need to edit the game files a bit.
Open the game folder > www > data > Map111.json (open with notepad) > find “StealthTime” > edit the number after this word, the time is in milliseconds, the default is 240ms or 4s > save > run the game.
On the main page on the top you have the Guide for game "Walkthrough" , just click it (< or just click the link) and jump to Mary (page 14-31) and do what is written there
As you can see in this marked part of code, there is a control switch named "Blessing Code Check" and if that switch is on you can't use blessing code anymore. That switch is OFF on the start of game and switches to ON when you use this code
So... you can use this code ONLY ONCE
But don't be sad, in Guide which is pinned on main page of game in itch.io you have all advice and tips how and where you can find more Goddess Coin
I checked the files. at the moment in version 0.10.3 there are only 7 recipes to synthesize, so you have all the recipes.
This container at the police station is not going to open at the moment. There is no switch/variable that would activate the tab in this event to open this case,
however, the opening reward itself is created and after opening (in the future - in the next updates) you will get “Helios Module B” from it, the description of the item from the database looks like this: “It looks like a data chip. It's labeled “Project Helios””
In the event itself, the first tab looks like this (pic. 1) and the second like this (pic.2). As you can see in the attached pictures, to be able to open the box, Self Switch "D" must be turned on. Unfortunately, the first tab does not do this. And nowhere on any map is there a script to turn on this switch in this event, so we only have to wait for Siren to add the option opening a case in the future.
(or open the game in RPGMaker MZ and change the code to force open :v)
in the last photo, I also give a description of the item from the box from the database
MZ probably, MV probably can open too, but you must first decrypt all files
you can decrypt files in here: https://petschko.org/tools/mv_decrypter/index.html#en-decrypt
but for audio files you need first extract En/Decrypt-Code from System.json which is in ./www/data
for png you don't need that code