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ReivynDev

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A member registered Mar 13, 2020 · View creator page →

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Fun, I enjoyed it :)

That's fine, I didn't allocate time to test it on different systems so that was on my part.

Thanks for trying though :)

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Thanks, I'm glad not everyone had a buggy experience during the voting period :)

Yeah, the one-hit kill might be a bit rough hand-in-hand with the combo system that keeps up the pressure, I tried to balance managing the stage by killing enemies with keeping up the combos so that you run the risk of being overwhelmed by keeping your combo going.

Thanks for the feedback!

(1 edit)

Using space to advance dialogue when the dialogue is comprised of buttons makes it really hard to figure out what to do. Being able to fly around doesn't help either.

20390, got two Health- followed by one of them fast triangles haha.

I think this game could benefit from an overall increase in tempo (like enemy spawnrate, fire rate). I wasn't expecting all that in the little clovers, camera spin really screwed with me. Great fun!

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Looks great and had good weapons, although I'd also say that not being able to fire took away from it's enjoyment for me at least.

Looks fantastic, very cool.

I like deck building games and this is kinda similar, it's very fun to play.

The synergy sound has very loud crackles at the end of it, ow ow ow.

I missed the point and was avoiding all the dynamite.

Needless to say, it was a lot better once I figured out I was supposed to blow stuff up. I'm not the brightest. Very juicy, great sound and effects.

Love it, cute art, funny sounds and interesting upgrade system. I didn't really feel the difference between high rolls and low ones though.

The little dice are strong as hell!

Damn that sucks, I'll at least fix it after the rating period.

I feel like the unlucky rolls were better for some levels and the lucky rolls were a hindrance.

Nice game!

My dog and I were Sunday roasted by the dealer.

Odd, does it happen after restarting the level or going to and from the menu?