Very nice puzzle design. Played your game at WPI
Relma
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Hi! I'm playing your game on Linux via Wine, and when I'm using a controller, the left stick doesn't work. I can't move my character playing on a controller, but all the other controller buttons work. Can you look into this?
Also if you would be so kind as to upload the demo on Steam, that would be great. Steam Next Fest is coming soon, and the added reach of Steam will certainly help your Kickstarter.
I haven't even gotten to the part where I tell Winston about Sundown (if that dialogue exists at all yet), and I haven't managed to win the Saloon shootout with the bullets Winston gives you. Haven't even figured out where Ronald and Carl are mentioned as mentioned by another commenter here.So I still. Haven't found all the options yet, and remain in awe of the game's complexity.
Have you considered making a discord? It would help you grow your fandom, and you have something genuinely inspiring.
I was thoroughly impressed. I've finished two playthroughs and still haven't found all the routes yet.
I absolutely love how all the sprites are animated to be both interactable and blend fluidly into the scene.
So. I am a scouter for a publisher called Pineapple Works who specializes in crowdfunding, marketing, and console porting. If these are things you would like I can put you in touch.
This is incredible.
Ive played this a while back but my mind keeps remembering this for the sheer amount of humor packed into the character interactions.
I have some connections with a publisher if you are interested. But by all means, keep working on it. I wanna see what's next for Clair and the boars and the... gerbils (?) hamsters (?) Idk they're just cute.
And here's a gremlin:
Hi,
Im running your game via Wine and it crashes on startup for me:
ERROR in action number 1 of Draw Event for object obj_logo_splash: Trying to use non-existing surface. at gml_Object_obj_logo_splash_Draw_75 ############################################################################################ gml_Object_obj_logo_splash_Draw_75 (line -1)
Here's the output from Wine:
Looks like we have another dev who thought they could click "export to linux" in their game engine's IDE without testing anything.
Anyway, your build crashes on startup, and yes i did chmod+x first.
I tried running the windows version via Wine, but both of them are German
Dampftraum_V1.5.1_WIP_LINUX]$ ./Dampftraum [0908/063110.785337:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 3 [0908/063110.785413:ERROR:zip.cc(202)] Cannot open ZIP from file handle 3 [941942:941942:0908/063110.791673:FATAL:double_fork_and_exec.cc(131)] execv /home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/chrome_crashpad_handler: Permission denied (13) #0 0x7f5d3cd51bb3 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cadbb2) #1 0x7f5d3cd64cf0 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cc0cef) #2 0x7f5d3cd65b8a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cc1b89) #3 0x7f5d3d926cdf (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x6882cde) #4 0x7f5d3d91c3e0 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x68783df) #5 0x7f5d3f5e8b9a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x8544b99) #6 0x7f5d3f5e1dde (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x853dddd) #7 0x7f5d39244d10 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x21a0d0f) #8 0x7f5d3c8c8043 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5824042) #9 0x7f5d3c8c6119 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5822118) #10 0x7f5d3c8c627a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5822279) #11 0x7f5d392431e7 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x219f1e6) #12 0x7f5d36e8f2d0 (/usr/lib/libc.so.6+0x232cf)
It looks pretty, but the framerate drops like a brick from the word go rendering it unplayable. In addition, the vertical ledges that you can jump over kinda become black rectangles when moving.
Here's my system info, though you should probably optimize this more generally
OS: Manjaro Linux x86_64 CPU: Intel i5-8265U (8) @ 3.900GHz GPU: Intel WhiskeyLake-U GT2 [UHD Graphics 620] Host: 10YM004SUS ThinkCentre M630e Wiine Version: 7.12-staging
Ok so Im on your Linux version, and Im already noticing some wonkiness in the controls.
For starters, the grab/throw mechanic was really hard to figure out, as was how to drop objects. A written tutorial with signs would be good
Second, the character slides around when moving waaay too much, leving for frustrating parts where you fall all the way down to the bottom.
The projectile bounces are infinite, meaning that it bounces around for too long and goes to who knows where offscreen, making it impossible to track the object. I'd suggest limiting the number of bounces/capping the distance travelled.
Lastly, controller support. Explicitly defined twin-stick controlling is badly needed due to the whole aiming where you throw bit.
And here's the log output, if thats useful: https://pastebin.com/sDHVz6Y2