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Relma

150
Posts
12
Topics
5
Followers
28
Following
A member registered May 04, 2020 · View creator page →

Recent community posts

Are you planning on uploading this demo to Steam?

Very nice puzzle design. Played your game at WPI

Hello, do you plan on uploading your demo to your Steam page?

I drew Blayk. I really want to see them in action again...

Hi! I'm playing your game on Linux via Wine, and when I'm using a controller, the left stick doesn't work. I can't move my character playing on a controller, but all the other controller buttons work. Can you look into this? 


Also if you would be so kind as to upload the demo on Steam, that would be great.  Steam Next Fest is coming soon, and the added reach of Steam will certainly help your Kickstarter.

Can you upload the demo on Steam?

i drew fanart <3

(1 edit)

I'm having the same issue, and I'm on Linux. Aiming with the Right stick only allows me to aim within +/- 45 degrees to where Lea is facing. 

I have it as a Non-Steam game in my Steam Library, and I still have the Right Stick issue. How do I remap the Right stick to fix this?

Hi,

I'm on Linux and your game freezes within a few seconds of gameplay when playing via Wine v8.9. Please address this issue

you're right, it was a one time issue

As above

(1 edit)

This is incredibly cute. 
I drew fanart <3


Can you upload the first chapter to Steam as well?

Other than posting the occasional progress screenshot, not much. Just observing fans talk about the game can be a good experience

that's alright I can volunteer my services as a mod and I've been scouring the wastes of itch and steam looking for a game exactly in this state to do exactly this for for a very long time.

ha. But seriously consider making a discord. You're starting to attract people to your work, and collecting them into a personal space is very critical at this stage. I come from the ashes of an old fandom ready to seed a new one, and I know an inspired work when I see it.

Side note there has to be a reward for stocking up bottles of booze at some point in the late game like a collectible

I haven't even gotten to the part where I tell Winston about Sundown (if that dialogue exists at all yet), and I haven't managed to win the Saloon shootout with the bullets Winston gives you. Haven't even figured out where Ronald and Carl are mentioned as mentioned by another commenter here.So I still. Haven't found all the options yet, and remain in awe of the game's complexity.

Have you considered making a discord? It would help you grow your fandom, and you have something genuinely inspiring.

I was thoroughly impressed. I've finished two playthroughs and still haven't found all the routes yet.

I absolutely love how all the sprites are animated to be both interactable and blend fluidly into the scene.

So. I am a scouter for a publisher called Pineapple Works who specializes in crowdfunding, marketing, and console porting. If these are things you would like I can put you in touch.

Are ya kidding?

Placeholder sprites are one of the few legitimate use cases of AI art imo. You can get something approximating what you want and use it as a reference for when you commision an illustrator. 

(1 edit)

After getting 13 cards, i then exited the girls dorm as a girl, then the game froze here; and no, pressing ESC did not work


This is incredible.

Ive played this a while back but my mind keeps remembering this for the sheer amount of humor packed into the character interactions.

I have some connections with a publisher if you are interested. But by all means, keep working on it. I wanna see what's next for Clair and the boars and the... gerbils (?) hamsters (?) Idk they're just cute.

And here's a gremlin:



Antiviruses will block random compiled programs it doesn't recognize like that. There should be a button that says "Trust and run anyway".

Alternatively you can run it via Steam

Hi,
Im running your game via Wine and it crashes on startup for me:

ERROR in
action number 1
of Draw Event
for object obj_logo_splash:
Trying to use non-existing surface.
at gml_Object_obj_logo_splash_Draw_75
############################################################################################
gml_Object_obj_logo_splash_Draw_75 (line -1)

 Here's the output from Wine:

https://pastebin.com/3p7NU330

Looks like we have another dev who thought they could click "export to linux" in their game engine's IDE without testing anything.
Anyway, your build crashes on startup, and yes i did chmod+x first.
I tried running the windows version via Wine, but both of them are German

Dampftraum_V1.5.1_WIP_LINUX]$ ./Dampftraum 
[0908/063110.785337:ERROR:zip_reader.cc(153)] Cannot open ZIP from file handle 3
[0908/063110.785413:ERROR:zip.cc(202)] Cannot open ZIP from file handle 3
[941942:941942:0908/063110.791673:FATAL:double_fork_and_exec.cc(131)] execv /home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/chrome_crashpad_handler: Permission denied (13)
#0 0x7f5d3cd51bb3 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cadbb2)
#1 0x7f5d3cd64cf0 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cc0cef)
#2 0x7f5d3cd65b8a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5cc1b89)
#3 0x7f5d3d926cdf (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x6882cde)
#4 0x7f5d3d91c3e0 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x68783df)
#5 0x7f5d3f5e8b9a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x8544b99)
#6 0x7f5d3f5e1dde (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x853dddd)
#7 0x7f5d39244d10 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x21a0d0f)
#8 0x7f5d3c8c8043 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5824042)
#9 0x7f5d3c8c6119 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5822118)
#10 0x7f5d3c8c627a (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x5822279)
#11 0x7f5d392431e7 (/home/relma2/Games/Dampftraum_V1.5.1_WIP_LINUX/lib/libnw.so+0x219f1e6)
#12 0x7f5d36e8f2d0 (/usr/lib/libc.so.6+0x232cf)

Update: I got a pc with a real gpu, and it looks pretty. After the first boss with the cubes, i got to the door that required three cubes to open and then it just booted me to the main menu resetting all my progress and making me start over from the beginning. 

This game is like. Platformer drills. Something that trains one specific gamer skill until you have mastered it, and nothing else. 

Fascinating concept, like doing your platformer "homework" here makes you better at the entire genre.

Hi,
Please compile your game for Linux. Its been a pain getting it to run via WINE.

It looks pretty, but the framerate drops like a brick from the word go rendering it unplayable. In addition, the vertical ledges that you can jump over kinda become black rectangles when moving.

Here's my system info, though you should probably optimize this more generally

OS: Manjaro Linux x86_64
CPU: Intel i5-8265U (8) @ 3.900GHz
GPU: Intel WhiskeyLake-U GT2 [UHD Graphics 620]
Host: 10YM004SUS ThinkCentre M630e
Wiine Version: 7.12-staging

Hi, Please add controller support. In particular, I'd like the dash direction to be controlled with the right stick and, if the rightstick is "pressed", to use the jump button to charge the dash

Hi, 

Where is your download link? I can't see the button to play your demo.

Can you add Linux support? 

Well. This game works better via WINE than the native Linux version, though it will take continuous testing to ensure it stays that way. 

I progressed a while and found no major issues, but that snake boss is way too hard and I couldn't get past it.

manjaro 5.17 

i think its because there are asset files missing, but im not sure

(2 edits)

Your game crashes on startup after pressing "New game" on linux

Ok so Im on your Linux version, and Im already noticing some wonkiness in the controls.

For starters, the grab/throw mechanic was really hard to figure out, as was how to drop objects. A written tutorial with signs would be good

Second, the character slides around when moving waaay too much, leving for frustrating parts where you fall all the way down to the bottom. 

The projectile bounces are infinite, meaning that it bounces around for too long and goes to who knows where offscreen, making it impossible to track the object. I'd suggest limiting the number of bounces/capping the distance travelled.

Lastly, controller support. Explicitly defined twin-stick controlling is badly needed due to the whole aiming where you throw bit. 

And here's the log output, if thats useful: https://pastebin.com/sDHVz6Y2

And mac/Linux support