Okay quick notes: You have a LOT of dickish jumps and enemy placements, even on the lower two difficulties. This isn't advertised as a rage game, don't do that.
The struggle method is unresponsive, and you tend to take ridiculous damage even on vore difficulty 1 because the game just refuses to let you make struggle progress even if you're doing it correctly. An option to trade it out for a mashing minigame instead would be a big improvement.
The lack of enemy variance takes away a lot from the game, as after seeing the wolf eat me a few times the game lost any interest from the vore aspect, making enemies a massive fucking chore due to how they're faster than you, jump higher and farther than you, and are often in the aforementioned dickish locations.
A few jumps in the final level are only makeable due to a bug in the physics engine that lets you jump way further and higher than you should due to being just above the max arc of your jump even with a full run up.
Some areas are downright impossible as early as halfway into level 2 if you fall into them with vore difficulty set above 1 as you're trapped between two preds and there's not enough room to lose either of them so you WILL get eaten twice before you can escape. Due to the unresponsive escape controls, this is a death sentence.
Overall pretty good for a Jam game made under a time crunch and control scheme challenge, but it's quite rushed and has absolutely no replayability.