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Rens van de Wiel

13
Posts
5
Followers
A member registered May 21, 2019 · View creator page →

Creator of

Recent community posts

Love the concept and art style! And the vibe is very solid. The web version works, but could not get anything done after I put down the first mine. But I can see the potential of Civ style placement mechanics in there.

Thanks! I'm working on another full game at the moment, and definitly going to add some of these concepts to it. That's what gamejams are for :)

Appreciated! And fully agree. A bit less focus on sea water shaders, and more on gameplay and player feedback :)

Yeah, should have focused a bit more on the meta game and player feedback. I'll take that with me for the next game. Thanks for the feedback!

Yeah I noticed the spacebar issue after I submitted. So can't change it unfortunately. It works fine in Chrome, but issues in other browsers. My first game on itch.io this way, good to know for the next time. Thanks!

This is what gamejams are all about. There is already a lot of depth in here for a mere 48 hours. Even though only a few mechanics are connected, it's clear what the potential can be when fully realized. The art style also works very well, a kind of blend between tech and bio, and a quirky esthetic.

Thanks, creating the shader of the ocean texture was fun, but also took a little too much time, which I've should have invested more in player feedback and the meta gameplay. The actual long term goals of the game aren't very clear. Also technically the scene isn't rotating, not even moving actually. It's just UV maps offsetting horizontally on flat planes in different directions to create the parallax illusion of rotation like they did on 4th gen consoles.

Definitely had fun making it. Glad you enjoyed playing it :)

I'm putting some stuff I used in this jam game into a full game I'm working on with similar gameplay mechanics. Thanks, it was stressful and fun at the same time making this!

Thanks! Spend a lot of the time on the feel of the game. But next time should spend more on the meta game and player feedback.

Thanks! Yeah, it needs a lot more feedback animation and visuals. Also a more clear idea of what is actually happening in the meta game. But ran out of time. I will definitely use some of these ideas in another full game I'm building. That's why gamejams are great!

Appreciated! Spent a bit too much time on the water shader and making it look authentic 1995 era.

Thanks! Agreed. I spend most of my time building the core game mechanics from scratch, and did not have enough time to really work out and balance the meta game. The pixelart for the player and enemies was made 30 minutes before the deadline haha. Next time I'll use a game engine and library to speed things up.