Love the concept and art style! And the vibe is very solid. The web version works, but could not get anything done after I put down the first mine. But I can see the potential of Civ style placement mechanics in there.
Rens van de Wiel
Creator of
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This is what gamejams are all about. There is already a lot of depth in here for a mere 48 hours. Even though only a few mechanics are connected, it's clear what the potential can be when fully realized. The art style also works very well, a kind of blend between tech and bio, and a quirky esthetic.
Thanks, creating the shader of the ocean texture was fun, but also took a little too much time, which I've should have invested more in player feedback and the meta gameplay. The actual long term goals of the game aren't very clear. Also technically the scene isn't rotating, not even moving actually. It's just UV maps offsetting horizontally on flat planes in different directions to create the parallax illusion of rotation like they did on 4th gen consoles.
Thanks! Agreed. I spend most of my time building the core game mechanics from scratch, and did not have enough time to really work out and balance the meta game. The pixelart for the player and enemies was made 30 minutes before the deadline haha. Next time I'll use a game engine and library to speed things up.