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Thanks, creating the shader of the ocean texture was fun, but also took a little too much time, which I've should have invested more in player feedback and the meta gameplay. The actual long term goals of the game aren't very clear. Also technically the scene isn't rotating, not even moving actually. It's just UV maps offsetting horizontally on flat planes in different directions to create the parallax illusion of rotation like they did on 4th gen consoles.

Well it looks great, very effective! I know how you feel regarding time management. I myself ran out of time too because of bad choices of what to invest my time into!