The level of difficulty is just right. I liked how I had to think fast to win this game.
Resas100
Creator of
Recent community posts
What a cool idea! I completed the first two tasks, but going too the bathroom was too difficult for me. This game would be less frustrating if there was some visual indication showing whether my hands are grabbing or not grabbing. I felt this good feeling of being challenged with a difficult game. I think I will return and will try to beat this game again.
I defeated all the enemies, except the king of cards. The game is playable, but not very engaging. The only choices I had were the sequence of playing cards, and whether or not to merge them. I liked some of mechanics of choosing the sequence, for example it was important to play the king before the queen.I think the game would be more interesting , if you had for example five cards in hand, but could play only three. Then a player would have more choices to make.
Also, I'd like to point out that the drawings are decent. They are simple, but they do their job well. And the color palette is good.
A fun game. I liked the idea that you need energy, but if you have too much energy, you die. The gameplay was fast and intuitive too. I would have liked to play a post-jam version with improved aesthetics. I think that with energy and health bars, instead of numbers, the gameplay would be even more smooth.
Hi, faegame. I played your game and here is what i think. I enjoyed the drawings, UI and color palette. It's quite rare to find an aesthetically pleasing jam game. The actual game confused me. I didn't know, for example, why sometimes the scarecrow swinged its right scythe and sometimes left, and sometimes it just didn't attack. I would also have liked to see a health bar, or some other health indicator on bunnies and the scarecrow. I can see that you had a clear idea behind that game, and i like that feeling of clearness, even if it's disrupted by confusing attack behaviour. Overallm this is a good first game.