I love how this one came together from both sides!
reteryisk
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Don't worry about missing too much, the check mainly just adds a censor to the image at the very, very beginning of the true route
Truth be told out of what I've released this is easily the tamest of my titles so far, maybe if the jam was longer (no hate at the length) I'd have added more creepy moments? But it's why I mainly tagged it as creepy rather than outright using a horror tag, since a lot of the creepy factor is mainly just buried in what's implied throughout the story
Joining this jam ended up being a good oppurtunity for me to further push against my own percieved limitations in art - my first and last two jams I'd used a minimal amount of my own created assets beyond basic character sprites (and not even that, in regards to the last one) but this title required me to draw much more, as it wasn't something I found I could portray correctly with stock images and while I don't have high skill or polish I am happy with how they turned out.
It also is the first released VN I made that branched out (pun intended) beyond being a straightforward kinetic novel, even if its not the type of game where your choices seriously impact the plot. It (and the art thing) did result in me putting a lot on my plate, but thankfully I had both the time, and managed to keep pushing myself to actually get it completed.
I was a little wary and considered not bothering with the jam when the theme was announced, not because I disliked it but because those two previous jam VNs I made ALSO used the unreliable narrator and I thought I was a dry well by that point - so I am glad that about a day into the jam I was struck by and took inspiration via a certain plot twist I'd heard about long ago in a certain video game to make this title, instead of forcing myself to come up with something more direct or, as stated, giving up entirely. (and as for the video game in question, it'd probably be better to talk about that... not here, so I can go more into spoilers)
If I had two specific regrets with this jam it was that I didn't include a certain CG I had in mind for moment in the true end (I did, by that point, burn myself out from drawing so much more than I'm used to in recent times, and I just couldn't make it look not goofy no matter how I tried to tackle it) and that I didn't do a more thorough spell check (I typed out the general scenes in wordpad (no spellchecker) and then most of the dates in the game's script as I went, then just reread each part in chunks as I added art assets which, in my game jam fugue state, of course my eyes glazed over a lot of the mistakes this is a very bad way of doing things) before releasing the game when I did have the time to pop the thing through a spellchecker (I've made a corrected version that'll I'll be swapping to post-jam)
I also have to say I mildly regret playing 17/19 of the other entries back-to-back nonstop over maybe 7 hours and avoiding sleep the way I did by the time I forced myself to stop I was just, incredibly motion sick and nauseous, still worth reading them all of course and I trust my ratings and memories of playing them I just should have done it slower