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Retrolead

22
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132
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A member registered Sep 27, 2020 · View creator page →

Creator of

Recent community posts

Thank you for you support. In fact, it doesn't require too much quick reflex, just patience.

I appreciate your interest, but I am unable to schedule an interview.

This game isn't that difficult; it just requires a bit of patience: )

For most enemies in the game, strafing is the best strategy, as they are individually weak but numerous.

I'm sorry to hear that. Could you provide your computer's specifications? It sounds like a compatibility issue.


Alright, the winner for the jump animation has been decided.

Do you think a true Contra game needs some exploding bridges? :)

Glad to hear that. Alpha wouldn't help much, unless make a real 3d model for them, in my opinion.

I appreciate your honesty.Let me try to answer some of your questions.

First,the spin jump and improved enemy visibility are already in the plans.

Enemies having longer range than players is intended to encourage players to charge forward, just like in the original version, rather than playing as snipers.

You shouldn't trust the forest too much. Remember how enemies in the original version used to ambush players from the forest? The forest favors the enemies :)

And most importantly, you will die many times when you first run,just like in the good old days :)

I prioritize the gameplay experience, and since this is a 2D to 3D remake, many original mechanics may be adjusted.

Again, thank you very much for your sincere and detailed feedback.

Good idea :)

Thanks. I have made some progress. but still not menu yet :)

My pleasure. since it is power by Godot.

Like Dark Souls? That might not be a good idea since you need to switch targets frequently.

Controller support still lacks testing. I'll look into this issue later. Thanks for the feedback.

Thanks for the feedback.

I think you need to be a little patient to familiarize yourself with the levels, just like the good old days haha. I even brought back cheat codes in order to save you time.

Whoa, it looks like the hardware performance couldn't meet the game's requirements, causing the frame rate to be extremely unstable, sorry, the game hasn't been tested on various platforms yet.

 although the video is still very fun.

Thank you so much.  I really appreciate your wise and kind words.

I enjoy seeing how different players approach the game and offer suggestions. Excellent showcase, thank you.

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That's awesome! Your video is as fun as always and showcases the game so well.

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Yeah, “giant alien bosses in 3D” are one of the motivations behind this project.

I didn't know there were so many abandoned 2D to 3D projects. It's really unfortunate even though such projects are quite challenging. It's difficult enough to design effective 3D levels, let alone make sure the final product preserves the original's aesthetic. You are disassembling and reassembling these 2D classics in 3D, which made them legendary in their day. You have to make difficult choices during this process to get rid of some of the original components, like the jump flip that many players are attached to :) It will also introduce some new components, something like the sudden appearance of enemies that you mentioned. to make sure the game is still enjoyable.

I'm just doing this project for fun, and I'm not sure how far it will go. But I promise to at least create a huge alien boss :)

No matter what, I'm very grateful for your suggestions.

Alright, I'll go check it out.

Thanks! I made it using the Godot engine. The arcade game you mentioned looks really cool and quite rare. Actually, the inspiration for this project came from PSX-era action games like Armored Core and Duke Nukem.

Thanks so much!

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Really? Thanks! I'm really looking forward to seeing it. 

The adjustment of the footsteps FX is already planned. It may take a long time though. I've received a lot of good suggestions, and after addressing them all, I'll release the next version along with the second level. 

For cheat codes, they need to be converted to the actual game function keys (WWSSADAD JUMP SHOOT). 

The Easter egg is a signature action of Contra, but it's "odd" in a third-person shooter:)

Oh, hello! I've been watching your YouTube channel for a long time, So glad to see your comment here.

I’ve always wanted to make the game closer to the original atmosphere. Thank you for the suggestion!

You can enter the Konami Code(↑ ↑ ↓ ↓ ← → ← → B A ) any time before the scene loads. If successful, you'll hear an extra life sound effect. However, be careful: if the last two digits of the cheat code are entered in reverse order,you'll hear a death sound effect insted, and the game will enter an easter egg mode.