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A jam submission

Grapple GodView game page

You are a disgraced fallen angel, get out of hell and clear your name.
Submitted by Hugo Belperron, CLYPHDrops, uyoo — 55 minutes, 39 seconds before the deadline
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Grapple God's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#223.4823.482
Gameplay#253.3573.357
Aesthetics#273.7143.714
Theme#283.6433.643
Sound#283.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

this was really fun nice

Submitted(+2)

This one is super cool and I'd wanna keep playing if you expanded on it after the jam! It would be nice if you didn't have to be so precise with grappling hook for some more fluid movement, but still this one was solid all around.

Submitted(+2)

Sooo good! Just a really satisfying and fun game. This has lots of potential for post-jam development. Great job!

Developer(+1)

Thank you so much ! Means a lot especially from you! Your game is so nice and polished its kinda insane

Submitted(+1)

Wow dude, this game deserves more visibility! I don't know if you're planning on continuing its development for a full release, but I believe it is worth it, lots of potential! Great game feel. Great art. I also made some sort of parkour kinda thing game if you wanna rate it too ^^

Developer(+1)

Thanks that means a lot :) We'll discuss continuing for sure !
I'd love to check out your game!

Submitted(+2)

Great game!

Developer(+2)

Thanks ! :)

Submitted(+2)

Great game! You really feel like a badass swinging around killing demons.

This has real potential for full game release. personally i think the fireballs feel a little unfair at time, maybe try disabling them after the demon dies or something of the sort.

Incredible work!

Developer(+1)

Hey thanks ! That was the intention ^^
We'll discuss continuing development maybe, thanks for the feedback!

(+2)

This game is awesome ! I absolutely love the art style and the gameplay is smooth and satifying. Felt like a true grapple god by the end x) Hope for a full release some day

Developer(+1)

Thank you !! Glad you enjoyed :)

Submitted(+2)

Very cool game! Swinging felt great, but I still don't really know how to tell when I can grapple something and when not. Presentation is also very nice and it's an interesting combination of 3D and pixel art. Good job!

Developer(+2)

Hey thanks ! Good feedback, seems like one of the big things we overlooked ^^

Submitted(+2)

Swinging felt so great!! Sometimes the range was hard to gauge so i fell quite a lot. It was also not super clear the difference between left and right click at first, so I had a bit of trouble getting started at first. But really got into the groove after a bit of practice!! The swinging was really fun!! Awesome work

Developer(+1)

Thanks that means a lot! The feedback is super appreciated, I think you're nailing most of our issues on the head - would love to fix these if we continue to work on it :D

Submitted(+2)

I really love the idea of this game. However I had a few issues that made me really annoyed.

1. When swinging if you let go you kind of lose your momentum which feels kind of awkward

2. The random fireballs seemed more of a headache than they should be. For example I would kill an enemy then bounce straight up into a fireball and not have any time to react.

Overall though I think this was a really good game. I loved the style of it and chaining swinging and killing enemies felt really good when I could get it!

Developer(+1)

Thanks a lot!
You make some good points, thanks for being so precise. This feedback is going to be very useful if we decide to bring this forward after the jam :) Glad you had fun

Submitted(+2)

Fun mechanics and when you get the swing of things it is really a blast. But being unable to see the range indicator when holding RMB is really frustrating. So many deaths because it feels rather difficult to judge the distance - I made most of my progress by climbing straight up walls by alternating left and right mouse with good timing. I think I made it just about to the end, there’s that bridge you have to walk across with like five enemies. I’m sure with a little patience I could’ve walked by them, but it seemed like an odd endpoint to the game. Like, maybe trying to kill them was the wrong idea? I wasn’t able to figure it out after multiple tries and gave up, since the last checkpoint is super far away and the only way I could figure out how to leave that particular platform was really tedious. Had I made it past then I would’ve had a time like 33 min or so - I really try to beat a game before I rate it or give feedback!

Would’ve really appreciated the ability to quick restart too, some of those falls are loooong. It’s pretty solid overall though, despite my complaints.

Developer(+1)

Hey, thanks for the feedback ! We hear ya, some aspects can get frustrating like the range, we should definitely look deeper into that should we develop the game further. Thank you for sticking to the end ! No worries you didn't make it across the bridge it's fully understandable ^^
33 mins for a first try is no joke!

Yeah, falling foreeeever x0

Submitted(+1)

This game is genuinely incredible. Both the gameplay and art style is top tier. My only complaint is that the level design can be janky in some areas, which hinders the satisfying movement. Regardless, I love this game and I want it to be a full release someday lol

Developer(+1)

Thank you so much for the kind words, we'll take that into consideration if we do something with the development post jam !
Did you manage to beat the game? If so what time did you get :0?

Submitted(+2)

Unfortunately I was not able to beat the game, as I ended up getting stuck at some point in the game.