Thanks for the feedback! Yeah, we'll continue the project and add sounds and more stuff. I actually forgot to change the font thanks for pointing that out hahaha
RGON
Creator of
Recent community posts
Hey! It's a simple and neat game. We similarly took the prompt. I like how the hero punches through the walls of the dungeon instead of going around finding paths. Also, the badgering in the background was funny.
I was thinking of the same thing, actually, the part where my hero badgers in the background while the side character (the player) gets annoyed at how narcissistic the strong hero was. I didn't have the time to develop it, but seeing it on your game scratched the itch.
Good job on your game!
It was entertaining! I kinda want now an Overcooked game where you throw people instead of ingredients.
Your core gameplay is on point. There is no boring mechanic whatsoever. Your game really has potential, and I'll actually look forward to this game if you continue developing Cooking Heroes. Good job!
I think the hecticness of this game made it more fun. It surprised me how the swordsman follows me in advance when moving around him, which was fun.
The balancing for adding more enemies to the map was also neatly transitioned altho difficulty it removed the thought of how simple attacking was.
Overall, the game is good, add some feedback to the battle system like damage values and stuff, and this game will be even better.
For the art, a lot can be improved, of course. But, the art was neat, and it was on point for the functionality and helpful for how players understand what's happening in the game.
That's a great suggestion!
I just tried something new by mimicking the camera following the hero like it's the player. But a lot of the feedback hated that concept, so that didn't work well, hahaha.
I'll update it by making the camera follow the player now and staying with the concept that the hero has the main light source while the retainer keeps a small source of light. The code right now doesn't consider the retainer on where the enemy spawns around the hero, so if I changed the camera, there wouldn't be any enemy spawning on the player.