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ricapso

8
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1
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A member registered Oct 12, 2024

Recent community posts

It seems that fix finally solved the issue :)

It still gets stuck. Honestly, I just want to thank you for the work you have been doing trying to fix this... You're doing a lot. Since it seems to work for most people, it probably just means my computer is allergic to Unity or something haha. I don't know what could be causing this.

Doesn't seem to work on the web version either. Maybe it's something wrong with my computer? I went to check the text field with the debugging information again, and this was what I was able to retrieve after the game stopped: 

<details><summary>Debug Info for Beta 1.13</summary><br>Checking Kean at the Gym:Kean at the Gym<br>Loaded Dialogue: 102<br>Loading --> Start<br>Transition started - fade-panel<br>Transition finished - fade-panel<br>Start --> Dialogue<br>Dialogue --> Dialogue<br><br><b>[Error]</b> NullReferenceException: Object reference not set to an instance of an object.<br><b>[Stack Trace]</b> UITPanel.OnTransitionEnd (UnityEngine.UIElements.TransitionEndEvent evt) (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) (...gine.UIElements.VisualElementAnimationSystem.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.Panel.UpdateAnimations () (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.BaseVisualElementPanel.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.RuntimePanel.Update () (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.UIElementsRuntimeUtility.UpdateRuntimePanels () (at <00000000000000000000000000000000>:0)

UnityEngine.UIElements.UIElementsRuntimeUtilityNative.UpdateRuntimePanels () (at <00000000000000000000000000000000>:0)

<br>Transition finished - player-button,hover<br>UIT Panel:Player Panel - Animation finished, during wrong state<br>Transition finished - player-button,hover<br>UIT Panel:Player Panel - Animation finished, during wrong state</details>

Mmm... Doesn't seem to work :/

Yes, the game also gets stuck in the same place while playing the browser demo. However, I was able to retrieve the debugging information in the text box when the game stops, while playing the browser demo. Here's what I was able to retrieve: 

<details><summary>Debug Info for Beta 1.13</summary><br>Checking Kean at the Gym:Kean at the Gym<br>Loaded Dialogue: 102<br>Loading --> Start<br>Transition started - fade-panel<br>Transition finished - fade-panel<br>Start --> Dialogue<br>Dialogue --> Dialogue<br>Text to wrap: You arrive at Kean's apartment, a simple and clean apartment. He greets you warmly, his eyes sparkling with excitement for your upcoming workout session at the gym.<br>Wrapped text: You arrive at Kean's apartment, a simple<br>and clean apartment. He greets you<br>warmly, his eyes sparkling with<br>excitement for your upcoming workout<br>session at the gym.<br>Transition started - scene-panel,fade-panel<br>Transition started - scene-panel,fade-panel<br>Transition finished - scene-panel,fade-panel<br>UIT Panel:Scene Panel - Animation finished<br>Transition finished - scene-panel,fade-panel<br>UIT Panel:Scene Panel - Animation finished<br>Finished animation via click<br>Dialogue --> WaitingForClick<br>Finished anima...cause it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Warning]</b> Generated text will be truncated because it exceeds 49152 vertices.<br><br><b>[Error]</b> A VisualElement must not allocate more than 65535 vertices.<br><b>[Stack Trace]</b> UnityEngine.Canvas:EndRenderExtraOverlays(Int32)

<br><br><b>[Error]</b> A VisualElement must not allocate more than 65535 vertices.<br><b>[Stack Trace]</b> UnityEngine.Canvas:EndRenderExtraOverlays(Int32)

</details>

When the game stops and I go to copy the debugging information, the text field appears blank with no information

I can exit back to the main screen. I can also restart the scene... I just can't progress the game past that point.

How do I progress past the point of taking Kean’s jacket off or hiking up his shorts? Nothing seems to appear on screen after that